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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7388630" data-attributes="member: 29398"><p>Neither backgammon nor five hundred (whatever that is) are RPGs and thus neither is relevant here.</p><p></p><p>Maybe not, but they should. Part of playing a character's role is to manage its possessions along with its abilities and personality; and an RPG that eschews this is ignoring a key aspect of what playing a role entails. Ditto for the party as a whole: its collective possessions etc. e.g. acquired treasure also need to be carefully managed.</p><p></p><p>These then aren't fully living up to the RP part of RPG.</p><p></p><p>If ammunition isn't tracked there's two obvious possible results:</p><p></p><p>- the character can shoot an infinite number of times, or</p><p>- the character cannot shoot at all as there is no ammuniton listed on its sheet.</p><p></p><p>Something like your idea quoted above is a third option, to be sure; but mechanically much clunkier than just tracking the ammo would be in that each time a shot is taken there'll be an extra roll involved: the check for successfully getting the shot away and then the more usual roll to hit.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7388630, member: 29398"] Neither backgammon nor five hundred (whatever that is) are RPGs and thus neither is relevant here. Maybe not, but they should. Part of playing a character's role is to manage its possessions along with its abilities and personality; and an RPG that eschews this is ignoring a key aspect of what playing a role entails. Ditto for the party as a whole: its collective possessions etc. e.g. acquired treasure also need to be carefully managed. These then aren't fully living up to the RP part of RPG. If ammunition isn't tracked there's two obvious possible results: - the character can shoot an infinite number of times, or - the character cannot shoot at all as there is no ammuniton listed on its sheet. Something like your idea quoted above is a third option, to be sure; but mechanically much clunkier than just tracking the ammo would be in that each time a shot is taken there'll be an extra roll involved: the check for successfully getting the shot away and then the more usual roll to hit. [/QUOTE]
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