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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7389333" data-attributes="member: 29398"><p>So the first time I miss I might be out of ammo? Hmmm....</p><p></p><p>I think as a player I'd be tracking it anyway, regardless of system; if for no other reason that it's part of my agency as a player to control and record my character's resources even if the game system in use doesn't require me to.</p><p></p><p>Not mechanically, but the game gives enough info that if you want to find out in detail exactly why a shot "missed" you can.</p><p></p><p>Using 1e descending AC: target's AC is 10 - 2 (dex) - 7 (plate mail) - 2 (+2 magic armour) -2 (shield*) for a net of -3.</p><p></p><p>* - we've given 2 AC for shield since time immemorial, it took the game a few editions to catch up with us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If the shot would miss AC 10 (or, one might argue, if the to-hit was a natural 1) it missed entirely. If it would hit AC 10 or 9 it missed entirely as the target ducked or dodged (the dex part of the AC). If it would hit AC 8 or 7 the shield stopped it; and anything between 6 and -2 clanged off the armour.</p><p></p><p>There's a question of relevance here. In hard game mechanical terms it rarely if ever matters why a shot didn't hit for damage, only that it binarily hit or did not hit. This means going into detail as to why a shot missed is, while quite possible as I've shown, not mechanically necessary. The game doesn't care if you handwave it.</p><p></p><p>But knowing whether I've got any ammo left is mechanically necessary as without it missile fire ceases to be a useful option for me until I acquire some. And to know whether I have any left I have to know a) what I started with and b) how much of it I've used and not been able to recover.</p><p></p><p>Now if my missile fire consists of throwing rocks and I'm standing on a coarse-gravel beach then who cares? But if my missile fire consists of using a crossbow I can't just grab any old stick and use it as a bolt - they have to be tipped, and more or less the right size. Which means I'd better have some bolts on hand if I plan to use the xbow, and I'd better keep track of how many I have left as they're not something I can easily make for myself in the field.</p><p></p><p>And the same goes for wealth. Even in Star Wars where the whole franchise doesn't seem bothered with wealth*, republic credits (and the acceptance or not thereof, q.f. Qui-Gon trying to buy parts from Watto in TPM) are still a relevant thing and I for one would like to know how many I have access to.</p><p></p><p>* - perhaps because most of the stories deal with the top 1% of the top 1% of the galactic population, maybe?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7389333, member: 29398"] So the first time I miss I might be out of ammo? Hmmm.... I think as a player I'd be tracking it anyway, regardless of system; if for no other reason that it's part of my agency as a player to control and record my character's resources even if the game system in use doesn't require me to. Not mechanically, but the game gives enough info that if you want to find out in detail exactly why a shot "missed" you can. Using 1e descending AC: target's AC is 10 - 2 (dex) - 7 (plate mail) - 2 (+2 magic armour) -2 (shield*) for a net of -3. * - we've given 2 AC for shield since time immemorial, it took the game a few editions to catch up with us :) If the shot would miss AC 10 (or, one might argue, if the to-hit was a natural 1) it missed entirely. If it would hit AC 10 or 9 it missed entirely as the target ducked or dodged (the dex part of the AC). If it would hit AC 8 or 7 the shield stopped it; and anything between 6 and -2 clanged off the armour. There's a question of relevance here. In hard game mechanical terms it rarely if ever matters why a shot didn't hit for damage, only that it binarily hit or did not hit. This means going into detail as to why a shot missed is, while quite possible as I've shown, not mechanically necessary. The game doesn't care if you handwave it. But knowing whether I've got any ammo left is mechanically necessary as without it missile fire ceases to be a useful option for me until I acquire some. And to know whether I have any left I have to know a) what I started with and b) how much of it I've used and not been able to recover. Now if my missile fire consists of throwing rocks and I'm standing on a coarse-gravel beach then who cares? But if my missile fire consists of using a crossbow I can't just grab any old stick and use it as a bolt - they have to be tipped, and more or less the right size. Which means I'd better have some bolts on hand if I plan to use the xbow, and I'd better keep track of how many I have left as they're not something I can easily make for myself in the field. And the same goes for wealth. Even in Star Wars where the whole franchise doesn't seem bothered with wealth*, republic credits (and the acceptance or not thereof, q.f. Qui-Gon trying to buy parts from Watto in TPM) are still a relevant thing and I for one would like to know how many I have access to. * - perhaps because most of the stories deal with the top 1% of the top 1% of the galactic population, maybe? Lanefan [/QUOTE]
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