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What is *worldbuilding* for?
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<blockquote data-quote="Emerikol" data-source="post: 7389348" data-attributes="member: 6698278"><p>Yes but you can't possibly know in all cases what the odds of someone from your Circle being along that river. You don't know the world. So here are the possible cases.</p><p></p><p>1. Nobody knows anything about it and a roll is made. This is a sign of a poor DM though who knows nothing about it.</p><p></p><p>2. The DM thinks it's possible given the setting, determines a probability BASED ON THE WORLD and rolls.</p><p></p><p>3. The DM knows it's impossible or extremely unlikely. Perhaps your example this case is unlikely but it is true in some situations. For example, he knows that a particular sect of a particular religion will not be out on a particular night. The player does not know this yet because he hasn't discovered it. </p><p></p><p>4. The DM knows it is certain. For example in your case, the DM had already known someone was traveling down the trail at that time. Again not a perfect example but there are times the DM knows with certainty and those times he doesn't roll.</p><p></p><p>The problem with "forcing" a DM to accept some random roll to change the nature of his campaign world is that he knows a lot about that world. Some random roll could throw all that effort out the window. </p><p></p><p>The players just don't know everything. Discovery is half the fun. And while I exercise my DM authority with restraint, I do consider the final say on something in the campaign to be the DMs.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7389348, member: 6698278"] Yes but you can't possibly know in all cases what the odds of someone from your Circle being along that river. You don't know the world. So here are the possible cases. 1. Nobody knows anything about it and a roll is made. This is a sign of a poor DM though who knows nothing about it. 2. The DM thinks it's possible given the setting, determines a probability BASED ON THE WORLD and rolls. 3. The DM knows it's impossible or extremely unlikely. Perhaps your example this case is unlikely but it is true in some situations. For example, he knows that a particular sect of a particular religion will not be out on a particular night. The player does not know this yet because he hasn't discovered it. 4. The DM knows it is certain. For example in your case, the DM had already known someone was traveling down the trail at that time. Again not a perfect example but there are times the DM knows with certainty and those times he doesn't roll. The problem with "forcing" a DM to accept some random roll to change the nature of his campaign world is that he knows a lot about that world. Some random roll could throw all that effort out the window. The players just don't know everything. Discovery is half the fun. And while I exercise my DM authority with restraint, I do consider the final say on something in the campaign to be the DMs. [/QUOTE]
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