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<blockquote data-quote="pemerton" data-source="post: 7389504" data-attributes="member: 42582"><p>Why would the GM narrate nonsense?</p><p></p><p>But in Cortex+ Heroic it is open to the GM to narrate, in response to the first declared shot, "You reach for your quiver, only to have the strap break and your arrows spill out." And to pay the appropriate resource cost for triggering the Gear limit. That would then shutdown the Bow power, and so the player would have to declare a different sort of action. The shutdown would last until the player succeeds at the appropriate action to restore the power - typically, in the case of Gear, a successful action against the Doom Pool.</p><p></p><p>So the first time I miss I might be out of ammo? Hmmm</p></blockquote><p>Why would the GM narrate nonsense?</p><p></p><p>But in Cortex+ Heroic it is open to the GM to narrate, in response to the first declared shot, "You reach for your quiver, only to have the strap break and your arrows spill out." And to pay the appropriate resource cost for triggering the Gear limit. That would then shutdown the Bow power, and so the player would have to declare a different sort of action. The shutdown would last until the player succeeds at the appropriate action to restore the power - typically, in the case of Gear, a successful action against the Doom Pool.</p><p></p><p>You present this as if it's a <em>justification</em> of D&D's mechancis, but it's just a reiteration of them.</p><p></p><p>In RQ it's crucial to distinguish dodging and parrying from armour, because you get to make a dodge or shield parry check to avoid being hit by an arrow, and only if you are hit does your armour factor in (by way of damage reduction). Also, RQ (and BW) have rules for degradation of armour due to being repeatedly struck by weapons - and that is another reason why, in those systems, it is quite important to know why a shot didn't hit for damage.</p><p></p><p>Conversely, though, in both BW and Cortex+ Heroic there is a mechanic for determining whether or not a character runs out of ammunition which does not depend upon tracking it, and so it's simply not true, in those systems, that you need to track ammunition in order to know whether or not you have ammunition left.</p><p></p><p>Well, nothing stops you having a number written on your sheet. But in Cortex+ it will have no mechanical affect on your capacity to shoot your bow. If you think that you've run out of arrows, you can activate your own limit to gain a plot point - but that doesn't depend upon you having tracked a number down to zero. And the fact that your number is 12, not zero, doesn't put any constraints on the GM's ability to trigger your limit (which can just as easily be narrated as a bowstring snapping, for instance).</p><p></p><p>Your tracking would be purely colour, like a D&D player keeping track of how many brusies his/her PC has.I think as a player I'd be tracking it anyway, regardless of system; if for no other reason that it's part of my agency as a player to control and record my character's resources even if the game system in use doesn't require me to.[/quote]Well, nothing stops you having a number written on your sheet. But in Cortex+ it will have no mechanical affect on your capacity to shoot your bow. If you think that you've run out of arrows, you can activate your own limit to gain a plot point - but that doesn't depend upon you having tracked a number down to zero. And the fact that your number is 12, not zero, doesn't put any constraints on the GM's ability to trigger your limit (which can just as easily be narrated as a bowstring snapping, for instance).</p><p></p><p>Your tracking would be purely colour, like a D&D player keeping track of how many brusies his/her PC has.</p><p>[/QUOTE]</p>
[QUOTE="pemerton, post: 7389504, member: 42582"] Why would the GM narrate nonsense? But in Cortex+ Heroic it is open to the GM to narrate, in response to the first declared shot, "You reach for your quiver, only to have the strap break and your arrows spill out." And to pay the appropriate resource cost for triggering the Gear limit. That would then shutdown the Bow power, and so the player would have to declare a different sort of action. The shutdown would last until the player succeeds at the appropriate action to restore the power - typically, in the case of Gear, a successful action against the Doom Pool. So the first time I miss I might be out of ammo? Hmmm[/quote]Why would the GM narrate nonsense? But in Cortex+ Heroic it is open to the GM to narrate, in response to the first declared shot, "You reach for your quiver, only to have the strap break and your arrows spill out." And to pay the appropriate resource cost for triggering the Gear limit. That would then shutdown the Bow power, and so the player would have to declare a different sort of action. The shutdown would last until the player succeeds at the appropriate action to restore the power - typically, in the case of Gear, a successful action against the Doom Pool. You present this as if it's a [I]justification[/I] of D&D's mechancis, but it's just a reiteration of them. In RQ it's crucial to distinguish dodging and parrying from armour, because you get to make a dodge or shield parry check to avoid being hit by an arrow, and only if you are hit does your armour factor in (by way of damage reduction). Also, RQ (and BW) have rules for degradation of armour due to being repeatedly struck by weapons - and that is another reason why, in those systems, it is quite important to know why a shot didn't hit for damage. Conversely, though, in both BW and Cortex+ Heroic there is a mechanic for determining whether or not a character runs out of ammunition which does not depend upon tracking it, and so it's simply not true, in those systems, that you need to track ammunition in order to know whether or not you have ammunition left. Well, nothing stops you having a number written on your sheet. But in Cortex+ it will have no mechanical affect on your capacity to shoot your bow. If you think that you've run out of arrows, you can activate your own limit to gain a plot point - but that doesn't depend upon you having tracked a number down to zero. And the fact that your number is 12, not zero, doesn't put any constraints on the GM's ability to trigger your limit (which can just as easily be narrated as a bowstring snapping, for instance). Your tracking would be purely colour, like a D&D player keeping track of how many brusies his/her PC has.I think as a player I'd be tracking it anyway, regardless of system; if for no other reason that it's part of my agency as a player to control and record my character's resources even if the game system in use doesn't require me to.[/quote]Well, nothing stops you having a number written on your sheet. But in Cortex+ it will have no mechanical affect on your capacity to shoot your bow. If you think that you've run out of arrows, you can activate your own limit to gain a plot point - but that doesn't depend upon you having tracked a number down to zero. And the fact that your number is 12, not zero, doesn't put any constraints on the GM's ability to trigger your limit (which can just as easily be narrated as a bowstring snapping, for instance). Your tracking would be purely colour, like a D&D player keeping track of how many brusies his/her PC has. [/QUOTE]
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