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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7389735" data-attributes="member: 23751"><p>Or, to go back to examples of Story Now that you and [MENTION=42582]pemerton[/MENTION] have given, he failed a roll at the end. He was very committed the entire way through, and that commitment is what carried through in a lot of places. And even if he changed his mind at the end and gave up that goal, are players not allowed to change their character goals in Story Now? Are character development and game play not allowed to have an impact on the player's goals for his PC?</p><p></p><p></p><p></p><p>We aren't talking about your RPG, though. We're discussing Tolkien's story and then trying to see which style of play best fits. Since my style of play also has the kinds of story arcs described in Tolkien, created through the kinds of tough character choices that the members of the Fellowship make, you can't just declare those arcs as proof of Story Now. I mean fine, if you really want to declare those arcs and decisions as proof positive of player agendas, then my style has those same agendas, which means that it's still not proof of Story Now happening.</p><p></p><p></p><p></p><p>I agree. It's not really different from how my style can play out. And I also agree that the ring was created for that purpose and has that affect on others, which is also easy to accomplish in my style of play. How does the above show that Tolkien is engaging in Story Now and not my style of play when engaging in that theme?</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7389735, member: 23751"] Or, to go back to examples of Story Now that you and [MENTION=42582]pemerton[/MENTION] have given, he failed a roll at the end. He was very committed the entire way through, and that commitment is what carried through in a lot of places. And even if he changed his mind at the end and gave up that goal, are players not allowed to change their character goals in Story Now? Are character development and game play not allowed to have an impact on the player's goals for his PC? We aren't talking about your RPG, though. We're discussing Tolkien's story and then trying to see which style of play best fits. Since my style of play also has the kinds of story arcs described in Tolkien, created through the kinds of tough character choices that the members of the Fellowship make, you can't just declare those arcs as proof of Story Now. I mean fine, if you really want to declare those arcs and decisions as proof positive of player agendas, then my style has those same agendas, which means that it's still not proof of Story Now happening. I agree. It's not really different from how my style can play out. And I also agree that the ring was created for that purpose and has that affect on others, which is also easy to accomplish in my style of play. How does the above show that Tolkien is engaging in Story Now and not my style of play when engaging in that theme? [/QUOTE]
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