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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7390061" data-attributes="member: 29398"><p>Even then there's always someone who instigates the idea, and on getting agreement from the others that same person is also often the one who suggests a time and place, makes the reservation (if needed), and becomes for that event the default go-to person if someone wants to add a friend or if someone can't make it.</p><p></p><p>In an RPG situation that co-ordinating person is just about always the DM, which makes sense.</p><p></p><p>Me, I just let them debate and argue; and if it means they can't come to any agreement and end up splitting the party then so be it, as that's clearly what those characters would do in that situation.</p><p></p><p>I've at various times seen these sort of disagreements be settled by an in-party vote* or by random method (roll-off at the table, in-character flipping a coin) or by someone just saying "Screw it - I'm going that way" and hoping everyone (or anyone!) else follows.</p><p></p><p>* - and can remember one hilarious instance where they couldn't even agree on the dispute resolution method and so ended up voting on whether to settle the matter by vote...upon which there arose a further disagreement about the party-membership status of a new character, eventually resulting in a vote on whether this person could vote on whether to vote - by this point we were all rolling on the floor laughing at the sheer absurdity of it!</p><p></p><p>There's some tables where these sort of disagreements are in fact banned - on the declaration of "I attack them!" everyone else's response has to start with something like "Yes and...", in support of the first declaration. It's someone in these forums who does this but I can't remember who, though I know we argued about it sometime within the last year or so.</p><p></p><p>Correct.</p><p></p><p>It's an attempt to exercise story authority in general, success or failure of which will be determined by the die roll thus generated. The declaration usually goes something like "I do x in an attempt to achieve y", where 'y' is a change or addition to either the backstory (e.g. in "I search for a secret door" x is a search and y adds a secret door) or the ongoing story (in "I search the crowd looking for my long-lost sister" x is a search and y is finding my sister).</p><p></p><p>To me on a success it is, as it's directly adding something to the backstory (in this case, the scene as framed) that wasn't put there by the GM. But the GM didn't know there was a secret door there until the player/PC found it, so how could she have already framed it into the scene even in her mind?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7390061, member: 29398"] Even then there's always someone who instigates the idea, and on getting agreement from the others that same person is also often the one who suggests a time and place, makes the reservation (if needed), and becomes for that event the default go-to person if someone wants to add a friend or if someone can't make it. In an RPG situation that co-ordinating person is just about always the DM, which makes sense. Me, I just let them debate and argue; and if it means they can't come to any agreement and end up splitting the party then so be it, as that's clearly what those characters would do in that situation. I've at various times seen these sort of disagreements be settled by an in-party vote* or by random method (roll-off at the table, in-character flipping a coin) or by someone just saying "Screw it - I'm going that way" and hoping everyone (or anyone!) else follows. * - and can remember one hilarious instance where they couldn't even agree on the dispute resolution method and so ended up voting on whether to settle the matter by vote...upon which there arose a further disagreement about the party-membership status of a new character, eventually resulting in a vote on whether this person could vote on whether to vote - by this point we were all rolling on the floor laughing at the sheer absurdity of it! There's some tables where these sort of disagreements are in fact banned - on the declaration of "I attack them!" everyone else's response has to start with something like "Yes and...", in support of the first declaration. It's someone in these forums who does this but I can't remember who, though I know we argued about it sometime within the last year or so. Correct. It's an attempt to exercise story authority in general, success or failure of which will be determined by the die roll thus generated. The declaration usually goes something like "I do x in an attempt to achieve y", where 'y' is a change or addition to either the backstory (e.g. in "I search for a secret door" x is a search and y adds a secret door) or the ongoing story (in "I search the crowd looking for my long-lost sister" x is a search and y is finding my sister). To me on a success it is, as it's directly adding something to the backstory (in this case, the scene as framed) that wasn't put there by the GM. But the GM didn't know there was a secret door there until the player/PC found it, so how could she have already framed it into the scene even in her mind? Lanefan [/QUOTE]
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