Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7390438" data-attributes="member: 71699"><p>For me this seems to say we can end the thread here. All world-building is, is a resource. It can be done by none, one or several authors. How successful it is for any group depends on that group. Most of the roleplaying gaming that I experience and observe (including via Twitch or YouTube) is of the kind that it will be of value. Games like Burning went on to release three world-builds in the form of the setting books, one being inspired by Dune.</p><p></p><p></p><p>Yes, exactly! The original and/or evolving world-build is a manifestation of earlier exercises of agency. It is essential in some form or other. Possibly I misunderstand, but your main "question" (and I feel it is perhaps less a question and more a manifesto) is about who does it, how, and at what scale. Those are all good questions and I would share any feeling you might have that various approaches have pluses and minuses. There can be good in the world-build being handled by a sole arbiter: that goes in one direction. And there can be good in the world-build being handled by all, as they go along. The kinds of problems to solve in implementation have commonalities and differences.</p><p></p><p></p><p>I'm not sure what you mean by "block action declarations" as you just gave examples of action declarations that should be blocked. If you mean that no one should do so egregiously, then I would agree with you. Generally, we don't want nonsensical declarations, or declarations that falsify what has gone before. The most potent declarations are those that address and move forward the current state of play.</p><p></p><p>If players want to feel entitled to declare anything, even things that make no sense or dismantle what everyone else is enjoying, I'm not for that. And if we've agreed on a system to work within, in order to create interest and challenge for ourselves, then I think their declarations are going to be most enjoyable if they work with that.</p><p></p><p></p><p>You go on to accept my premise, so I think we must have a miscommunication/misunderstanding here.</p><p></p><p></p><p>Please note that I suggest the opposite to zero-sum. In order to not be zero-sum, gains must be made above the line. The "cost" of those gains is to let them stand. For me, zero-sum would be where for Bob's agency to stand, he must dismantle Alice's. I believe neither is arguing for that.</p><p></p><p></p><p>It seems possible that the OP has in mind "<em>egregious world-building shoved down people's throats, to stop them having fun</em>" so sure, I'm redefining it.</p><p></p><p>If the question is whether egregious, fun-killing, creativity dampening world-building has any value in contemporary RPG? Well, no. But then, it never did.</p><p></p><p>Edit - as a footnote</p><p></p><p>A good DM will produce tenable pacing outcomes. Again, it seems here a possible strawman has been put up - the DM who has no idea of what will be a good obstacle level - and knocked down. I don't see any special reason to trust Luke Crane other than to say that it suits a given group's style of play. I don't think such groups can speak for all groups, though.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7390438, member: 71699"] For me this seems to say we can end the thread here. All world-building is, is a resource. It can be done by none, one or several authors. How successful it is for any group depends on that group. Most of the roleplaying gaming that I experience and observe (including via Twitch or YouTube) is of the kind that it will be of value. Games like Burning went on to release three world-builds in the form of the setting books, one being inspired by Dune. Yes, exactly! The original and/or evolving world-build is a manifestation of earlier exercises of agency. It is essential in some form or other. Possibly I misunderstand, but your main "question" (and I feel it is perhaps less a question and more a manifesto) is about who does it, how, and at what scale. Those are all good questions and I would share any feeling you might have that various approaches have pluses and minuses. There can be good in the world-build being handled by a sole arbiter: that goes in one direction. And there can be good in the world-build being handled by all, as they go along. The kinds of problems to solve in implementation have commonalities and differences. I'm not sure what you mean by "block action declarations" as you just gave examples of action declarations that should be blocked. If you mean that no one should do so egregiously, then I would agree with you. Generally, we don't want nonsensical declarations, or declarations that falsify what has gone before. The most potent declarations are those that address and move forward the current state of play. If players want to feel entitled to declare anything, even things that make no sense or dismantle what everyone else is enjoying, I'm not for that. And if we've agreed on a system to work within, in order to create interest and challenge for ourselves, then I think their declarations are going to be most enjoyable if they work with that. You go on to accept my premise, so I think we must have a miscommunication/misunderstanding here. Please note that I suggest the opposite to zero-sum. In order to not be zero-sum, gains must be made above the line. The "cost" of those gains is to let them stand. For me, zero-sum would be where for Bob's agency to stand, he must dismantle Alice's. I believe neither is arguing for that. It seems possible that the OP has in mind "[I]egregious world-building shoved down people's throats, to stop them having fun[/I]" so sure, I'm redefining it. If the question is whether egregious, fun-killing, creativity dampening world-building has any value in contemporary RPG? Well, no. But then, it never did. Edit - as a footnote A good DM will produce tenable pacing outcomes. Again, it seems here a possible strawman has been put up - the DM who has no idea of what will be a good obstacle level - and knocked down. I don't see any special reason to trust Luke Crane other than to say that it suits a given group's style of play. I don't think such groups can speak for all groups, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top