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*TTRPGs General
What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7390508" data-attributes="member: 42582"><p>Tracking ammunition doesn't put ammunition under the player's control.</p><p></p><p>The GM can narrate an encounter with a fire lizard who breathes on the PC. The GM can declare that there are no arrows for sale at the town weapon shop. Or whatever.</p><p></p><p>A GM may choose not to do those things. Likewise a GM may choose not to activate a limit in Cortex+ Heroic.</p><p></p><p>You also seem to be ignoring that, in Cortex+ Heroic, if the limit is activated and the power shut down, the player can declare an action to restore the power (in the fiction, this means picking arrows up from the ground, or scavenging them from enemies, or whatever else might make sense in the imagined context). In the sort of D&D that you prefer, however, if the GM has decided that there are no arrows available in town there is no action that the player can declare which might produce a different fictional result.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7390508, member: 42582"] Tracking ammunition doesn't put ammunition under the player's control. The GM can narrate an encounter with a fire lizard who breathes on the PC. The GM can declare that there are no arrows for sale at the town weapon shop. Or whatever. A GM may choose not to do those things. Likewise a GM may choose not to activate a limit in Cortex+ Heroic. You also seem to be ignoring that, in Cortex+ Heroic, if the limit is activated and the power shut down, the player can declare an action to restore the power (in the fiction, this means picking arrows up from the ground, or scavenging them from enemies, or whatever else might make sense in the imagined context). In the sort of D&D that you prefer, however, if the GM has decided that there are no arrows available in town there is no action that the player can declare which might produce a different fictional result. [/QUOTE]
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