Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7390509" data-attributes="member: 23751"><p>I'm not talking about action resolution, either. Action resolution is different from backstory authority, but can result in changes to backstory as I demonstrated above. The resolution to the action was only to find a secret door or not. Nothing else. The backstory authority comes from a secret door appearing where there was none in the backstory prior to the action resolution.</p><p></p><p>Below is the quote from Tuovinen on backstory.</p><p></p><p>"Backstory authority</p><p></p><p>Backstory is the part of a roleplaying game scenario that “has happened before the game began”. <strong>The concept only makes sense when somebody has done preparatory work for the game or is using specific heuristics to simulate such preparation in real-time.</strong> For example, if the GM has decided in advance that the butler did it, then that is part of the backstory – it happened before the player characters came to the scene, and the GM will do his job with the assumption that this is an unchanging part of the game, even if the players might not know about it. Similarly a player character’s personal history is part of the backstory in a game that requires such. Backstory is specifically separate from what might happen during play itself. We say that somebody has “backstory authority” if he is allowed to determine something about the backstory, simply enough."</p><p></p><p>When Eero Tuovinen talks about backstory, he's talking about anything that was authored prior to game play or simulates pre-authoring. A Story Now game creates int the moment those things that would have been pre-authored in a more traditional game. If you author a wall in the moment, that's a heuristic creation. You have established something physical and long lasting in the moment, which qualifies as backstory since it is a real time creation of something that would have been pre-authored in a more traditional game. </p><p></p><p>When one of you players resolves an action to find a secret door and succeeds, in addition to resolving the action, he is exercising heuristic backstory authority by adding in the secret door, which is also something that would have been established prior to game play in a more traditional game. [MENTION=6778044]Ilbranteloth[/MENTION] is the one using Tuovinen correctly here.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7390509, member: 23751"] I'm not talking about action resolution, either. Action resolution is different from backstory authority, but can result in changes to backstory as I demonstrated above. The resolution to the action was only to find a secret door or not. Nothing else. The backstory authority comes from a secret door appearing where there was none in the backstory prior to the action resolution. Below is the quote from Tuovinen on backstory. "Backstory authority Backstory is the part of a roleplaying game scenario that “has happened before the game began”. [B]The concept only makes sense when somebody has done preparatory work for the game or is using specific heuristics to simulate such preparation in real-time.[/B] For example, if the GM has decided in advance that the butler did it, then that is part of the backstory – it happened before the player characters came to the scene, and the GM will do his job with the assumption that this is an unchanging part of the game, even if the players might not know about it. Similarly a player character’s personal history is part of the backstory in a game that requires such. Backstory is specifically separate from what might happen during play itself. We say that somebody has “backstory authority” if he is allowed to determine something about the backstory, simply enough." When Eero Tuovinen talks about backstory, he's talking about anything that was authored prior to game play or simulates pre-authoring. A Story Now game creates int the moment those things that would have been pre-authored in a more traditional game. If you author a wall in the moment, that's a heuristic creation. You have established something physical and long lasting in the moment, which qualifies as backstory since it is a real time creation of something that would have been pre-authored in a more traditional game. When one of you players resolves an action to find a secret door and succeeds, in addition to resolving the action, he is exercising heuristic backstory authority by adding in the secret door, which is also something that would have been established prior to game play in a more traditional game. [MENTION=6778044]Ilbranteloth[/MENTION] is the one using Tuovinen correctly here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top