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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7390522" data-attributes="member: 23751"><p>Agreed. That sort of things happens all the time in games of my style.</p><p></p><p></p><p></p><p>If by "going where the action is", you mean "instantly(in real world time) appearing where the action is", you are correct. If by "going where the action is", you mean "showing up where the action is", you are incorrect. It's only the travel portion where we disagree.</p><p></p><p>So what. This is not dependent on Story Now. In both your style and mine, the DM and players can establish through game play that Pippin meets Denthor, an attack upon Minis Tirith happens, etc. The arc can both succeed and fail in both styles of play. And I've already established my style also "goes where the action is", even thought it takes longer to get there than in your style.</p><p></p><p></p><p></p><p>This is incorrect. No agenda has to be established formally. All that is required are game choices to be made at each point in the process. Pippin arrives at Minis Tirith. Pippin through game play meets or does not meet Denethor. When invited, if the player does not want Pippin to meet Denethor, he may feign sickness. If he does, then he goes to meet Denethor. The next decision point is whether to swear fealty to Denethor when offered. When the pre-authored attack happens, Pippin's fealty is called upon. And so on at each point in the process. If the player makes certain decisions, it plays out as written in the books. If the player makes other decisions, it does not. At no point is any sort of agenda required for the result to be the same as it appears in the books. At no point does my style involve a railroad to get there.</p><p></p><p>I just showed you very clearly above how it is done. There was no force or story now method employed, and yet the same exact result can be accomplished with my playstyle.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7390522, member: 23751"] Agreed. That sort of things happens all the time in games of my style. If by "going where the action is", you mean "instantly(in real world time) appearing where the action is", you are correct. If by "going where the action is", you mean "showing up where the action is", you are incorrect. It's only the travel portion where we disagree. So what. This is not dependent on Story Now. In both your style and mine, the DM and players can establish through game play that Pippin meets Denthor, an attack upon Minis Tirith happens, etc. The arc can both succeed and fail in both styles of play. And I've already established my style also "goes where the action is", even thought it takes longer to get there than in your style. This is incorrect. No agenda has to be established formally. All that is required are game choices to be made at each point in the process. Pippin arrives at Minis Tirith. Pippin through game play meets or does not meet Denethor. When invited, if the player does not want Pippin to meet Denethor, he may feign sickness. If he does, then he goes to meet Denethor. The next decision point is whether to swear fealty to Denethor when offered. When the pre-authored attack happens, Pippin's fealty is called upon. And so on at each point in the process. If the player makes certain decisions, it plays out as written in the books. If the player makes other decisions, it does not. At no point is any sort of agenda required for the result to be the same as it appears in the books. At no point does my style involve a railroad to get there. I just showed you very clearly above how it is done. There was no force or story now method employed, and yet the same exact result can be accomplished with my playstyle. [/QUOTE]
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