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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7390944" data-attributes="member: 82106"><p>Well, I think that your commentary here MIGHT be pretty relevant to the original question of the thread, but it isn't terribly relevant to the question that was at hand, which was about player agency over the fiction. The normal GM-centric D&D-type division of responsibilities puts ALL of that agency in the hands of the GM (minus whatever the players might have asserted before play actually started, or whatever the GM might yield to players informally as he wishes). This has been [MENTION=42582]pemerton[/MENTION]'s point with [MENTION=29398]Lanefan[/MENTION] and [MENTION=23751]Maxperson[/MENTION] (mostly, some other posters as well). If the GM gets to describe the fiction, and its basically not constrained by player agenda/interest/agreed theme or focus, then, regardless of how detailed or non-detailed it is, or if its Glorantha or Erithnoi (my own homebrew world) its the GM's show. </p><p></p><p>I don't know how MOLAD worked, but IME the way you focus on 'character journey' (by which I assume you mean character development) is by having someone author interactions between the setting and its NPCs and the PC in question. Now, all of that COULD be dictated strictly by the GM, his terms, his choice of what questions to address and how, but that seems VERY peculiar to me! It is VERY natural that this responsibility lie on the player of the character in question. Almost to the point where it becomes hard to imagine another technique working.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7390944, member: 82106"] Well, I think that your commentary here MIGHT be pretty relevant to the original question of the thread, but it isn't terribly relevant to the question that was at hand, which was about player agency over the fiction. The normal GM-centric D&D-type division of responsibilities puts ALL of that agency in the hands of the GM (minus whatever the players might have asserted before play actually started, or whatever the GM might yield to players informally as he wishes). This has been [MENTION=42582]pemerton[/MENTION]'s point with [MENTION=29398]Lanefan[/MENTION] and [MENTION=23751]Maxperson[/MENTION] (mostly, some other posters as well). If the GM gets to describe the fiction, and its basically not constrained by player agenda/interest/agreed theme or focus, then, regardless of how detailed or non-detailed it is, or if its Glorantha or Erithnoi (my own homebrew world) its the GM's show. I don't know how MOLAD worked, but IME the way you focus on 'character journey' (by which I assume you mean character development) is by having someone author interactions between the setting and its NPCs and the PC in question. Now, all of that COULD be dictated strictly by the GM, his terms, his choice of what questions to address and how, but that seems VERY peculiar to me! It is VERY natural that this responsibility lie on the player of the character in question. Almost to the point where it becomes hard to imagine another technique working. [/QUOTE]
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