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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7391357" data-attributes="member: 29398"><p>Agreed to a point. One can, however, try to mitigate or lessen the bowing to practical considerations where there is a clear choice, and take the realistic route. A good example is fireball: is it a sphere (as in "ball", as in 1e) or a cubist construct (as 3e has it) or a cube (as 4e has it)? It's a clear choice: the 3e and 4e models are gamist, the 1e model is more realistic - so go with the 1e model.</p><p></p><p>There's about a gajillion little choice points like this within the game. Some game systems want to make some of these choices for you (e.g. 4e firecubes or C+-H ammo tracking) and there I just push back and say no, wrong choice, worse game.</p><p></p><p>Which is far easier to achieve using a more realistic or simulationist foudation than a less-so one.</p><p></p><p>Yes, these do kinda go hand in hand.</p><p></p><p>That's where the DM has to put on the referee's uniform and enforce it. </p><p>Ditto, as now we're into borderline cheating.</p><p></p><p>Situationally dependent in all cases. For example, far more likely to recover arrows that missed their mark if the fight's on an open grassy field than if the fight's in a confined area with hard rock walls; though the search of the open grassy field would also take somewhat longer than the search of a small room. That's for the DM to work out...and as there's always going to be a random element anyway, dice are good for this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This I honestly don't know, though if one can sharpen a sword while camping at night one can, I suppose, hone one's blunted arrow tips.</p><p></p><p>Yep, and a DM can even play with this a bit by having different-capacity lanterns available for sale. (though once a party gets access to <em>Continual Light</em> it's rarely important)</p><p></p><p>I agree some of the valuations etc. are arbitrary...but the fact that there's valuations at all is already significantly more realistic than a system that has no valuations for minor gear like this.</p><p></p><p>Well, we'll probably continue to disagree on a foundational basis, then; as while I don't see full-on absolute simulationism/realism as even remotely possible I still see it as a worthy goal which one can move toward via what one does with all those great many little choice points I mentioned above.</p><p></p><p>Lan-"nobody's perfect, but that never stops us from trying"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7391357, member: 29398"] Agreed to a point. One can, however, try to mitigate or lessen the bowing to practical considerations where there is a clear choice, and take the realistic route. A good example is fireball: is it a sphere (as in "ball", as in 1e) or a cubist construct (as 3e has it) or a cube (as 4e has it)? It's a clear choice: the 3e and 4e models are gamist, the 1e model is more realistic - so go with the 1e model. There's about a gajillion little choice points like this within the game. Some game systems want to make some of these choices for you (e.g. 4e firecubes or C+-H ammo tracking) and there I just push back and say no, wrong choice, worse game. Which is far easier to achieve using a more realistic or simulationist foudation than a less-so one. Yes, these do kinda go hand in hand. That's where the DM has to put on the referee's uniform and enforce it. Ditto, as now we're into borderline cheating. Situationally dependent in all cases. For example, far more likely to recover arrows that missed their mark if the fight's on an open grassy field than if the fight's in a confined area with hard rock walls; though the search of the open grassy field would also take somewhat longer than the search of a small room. That's for the DM to work out...and as there's always going to be a random element anyway, dice are good for this. :) This I honestly don't know, though if one can sharpen a sword while camping at night one can, I suppose, hone one's blunted arrow tips. Yep, and a DM can even play with this a bit by having different-capacity lanterns available for sale. (though once a party gets access to [I]Continual Light[/I] it's rarely important) I agree some of the valuations etc. are arbitrary...but the fact that there's valuations at all is already significantly more realistic than a system that has no valuations for minor gear like this. Well, we'll probably continue to disagree on a foundational basis, then; as while I don't see full-on absolute simulationism/realism as even remotely possible I still see it as a worthy goal which one can move toward via what one does with all those great many little choice points I mentioned above. Lan-"nobody's perfect, but that never stops us from trying"-efan [/QUOTE]
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