Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7391365" data-attributes="member: 23751"><p>I think I understand. In Story Now there would be some sort of goal to become the trusted guard of a king or the like and the play towards becoming a member of the Stewards guard would be guided by that agenda. It still doesn't change what I'm saying, though. You've already stated that the odds of it happening with my playstyle are slim. I tend to disagree with your assessment of those odds, as players like to do cool things like attach themselves to kings, but that also doesn't matter for my point.</p><p></p><p>You stated that the things Pippin did REQUIRED agendas to be present. They don't and you have now acknowledged that they don't. Whether the odds are 1-2, 1-10, 1-100 or 1-1000000, there still is no requirement for an agenda to be present. It can happen in my playstyle just as I claimed. </p><p></p><p>I will certainly acknowledge, though, that it would be much easier to achieve if the player has a pre-set agenda and the DM is working to see that it has a chance of happening. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I agree, which is why I said that with my playstyle the character growth would still happen. All of the same elements are there with the exception of the pre-set agenda. Boromir's sacrifice is very likely to cause my players to feel indebted in the same way, and that will play out in future choices. Character and character growth are very, very important to my players, as well as myself. Some of that will be established when they make their character, though they don't usually tell me about it. Sometimes they do. Often, though, something significant and unplanned will when put together with what they know of their character, cause completely unplanned and sometimes sideways character growth. They head off growing in a completely different direction. It's awesome to see.</p><p></p><p></p><p></p><p>I agree, and it's these choices and/or successes and failures, that move the game. Again, these same sorts of things occur in my game, but just aren't done with the same kind of collaboration and pre-planned agendas. </p><p></p><p></p><p></p><p>Again, it's not random in my game, either. It's just not pre-planned.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7391365, member: 23751"] I think I understand. In Story Now there would be some sort of goal to become the trusted guard of a king or the like and the play towards becoming a member of the Stewards guard would be guided by that agenda. It still doesn't change what I'm saying, though. You've already stated that the odds of it happening with my playstyle are slim. I tend to disagree with your assessment of those odds, as players like to do cool things like attach themselves to kings, but that also doesn't matter for my point. You stated that the things Pippin did REQUIRED agendas to be present. They don't and you have now acknowledged that they don't. Whether the odds are 1-2, 1-10, 1-100 or 1-1000000, there still is no requirement for an agenda to be present. It can happen in my playstyle just as I claimed. I will certainly acknowledge, though, that it would be much easier to achieve if the player has a pre-set agenda and the DM is working to see that it has a chance of happening. :) I agree, which is why I said that with my playstyle the character growth would still happen. All of the same elements are there with the exception of the pre-set agenda. Boromir's sacrifice is very likely to cause my players to feel indebted in the same way, and that will play out in future choices. Character and character growth are very, very important to my players, as well as myself. Some of that will be established when they make their character, though they don't usually tell me about it. Sometimes they do. Often, though, something significant and unplanned will when put together with what they know of their character, cause completely unplanned and sometimes sideways character growth. They head off growing in a completely different direction. It's awesome to see. I agree, and it's these choices and/or successes and failures, that move the game. Again, these same sorts of things occur in my game, but just aren't done with the same kind of collaboration and pre-planned agendas. Again, it's not random in my game, either. It's just not pre-planned. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top