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What is *worldbuilding* for?
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<blockquote data-quote="Guest 6801328" data-source="post: 7391460"><p>This debate seems to have an analogue in two different version of a character's backstory.</p><p></p><p>I gather from the comments some (e.g. [MENTION=23751]Maxperson[/MENTION]) have made in the past that players should put a lot of time into their character's backstory, before the campaign starts, with the more detail the better, and that if at some point in the game the player wants to justify their character's knowledge of something based on backstory, it should be in that document they wrote to prepare for the game.</p><p></p><p>I take the opposite approach: a loosely defined concept is plenty to get started, and then as the game progresses the player "discovers" more about their character's backstory. This might manifest as improvisations to explain things in the present, or just flashes of creative inspiration. But just as we learn more and more about a character as we read a novel, the table (including the character's player) learn more about the character as they play the game.</p><p></p><p>Just two different ways to go about playing the game.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7391460"] This debate seems to have an analogue in two different version of a character's backstory. I gather from the comments some (e.g. [MENTION=23751]Maxperson[/MENTION]) have made in the past that players should put a lot of time into their character's backstory, before the campaign starts, with the more detail the better, and that if at some point in the game the player wants to justify their character's knowledge of something based on backstory, it should be in that document they wrote to prepare for the game. I take the opposite approach: a loosely defined concept is plenty to get started, and then as the game progresses the player "discovers" more about their character's backstory. This might manifest as improvisations to explain things in the present, or just flashes of creative inspiration. But just as we learn more and more about a character as we read a novel, the table (including the character's player) learn more about the character as they play the game. Just two different ways to go about playing the game. [/QUOTE]
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What is *worldbuilding* for?
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