Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7392413" data-attributes="member: 82106"><p>I stand by my assertion, it is vastly easier to say "I target square X, and these other squares are in the AoE, I'm rolling 7 to-hit rolls, I hit targets 2, 3, and 7, they take 27 points of damage and the others take 13." In AD&D you have to (at best, assuming an accurate room layout with figures representing the real positions of all PCs) decide on an exact target location, draw a circle somehow (on top of all the figures, walls, etc, even a template of some sort will be awkward at times) and then argue about if the figure that just got knocked over was EXACTLY outside or inside the diameter, and whether the base of figures counts or only the 'pieces parts', if the figure is really a fair size to represent the PC, etc. etc. etc. ALL of these arguments have come up in play where I have GMed, many many times! As I said, I'm not even delving into the 'volume filling' process and its potential intricacies (exactly how tall is that arched ceiling anyway?). </p><p></p><p></p><p>I have a math degree, I won't argue it either. In fact though your trusting E. Gary Gygax, because it is right in the 1e DMG section on adjudicating various spells! I trust Gary's basic solid geometry. I just haven't GMed 2e in a long time, so I'd have to go back and reread this stuff to recall every stray number. Again, this attests to the added complexity of the 'AD&D way' of doing it...</p><p></p><p></p><p>Well, you seem to play with a group of people who are basically incredibly focused on the minutia of D&D play, so I will just take your word for it. Trust me when I tell you, this is highly atypical, particularly in more recent times. If this was 1980, it wouldn't surprise me too much...</p><p></p><p></p><p>I actually assert its objectively determinable in this specific case. The original point stands, that agency of players is positively impacted by having well-defined and easily understood consequences to standard actions.</p><p></p><p></p><p>Really, you studied that? lol. Honestly, given how D&D hit points work, classically, there's no way falling is at all realistic, and thus we must question the realism of gravity itself. I don't agree that every bit helps. I think that physical reality is holistic, and unrealistic is unrealistic. </p><p></p><p></p><p>Well, I think you are 'playing like its 1981' basically. Out here, yeah, the GM's role has evolved, a LOT! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>OK, but I'm just saying that isn't going to be very realistic either, my way may be MORE so.</p><p></p><p>I did this exercise out of curiosity a couple years ago. Numbers are all over the place. Yes, there are some records, but there isn't any large body of price and wage records for one specific time period. If you are willing to take a spread of records that cover over 600 years of history, kind of squint a little, and interpolate based on some prices that overlap between sources here and there, you can make something CREDIBLE. However, AT BEST it represents a sort of averaging over time, space, and circumstance, and only applies to the region it is based on (IE usually late Medieval England). How that relates to a fantasy world is anyone's guess. </p><p></p><p></p><p></p><p>I will just give you back your reply to me on that. I don't agree. I never will probably. The result of using D&D (no matter how tweaked) is utterly unrealistic and by necessity 99.9% gamist. You might make it 99.8% gamist, but is that really worth the effort? I gave it up years ago.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7392413, member: 82106"] I stand by my assertion, it is vastly easier to say "I target square X, and these other squares are in the AoE, I'm rolling 7 to-hit rolls, I hit targets 2, 3, and 7, they take 27 points of damage and the others take 13." In AD&D you have to (at best, assuming an accurate room layout with figures representing the real positions of all PCs) decide on an exact target location, draw a circle somehow (on top of all the figures, walls, etc, even a template of some sort will be awkward at times) and then argue about if the figure that just got knocked over was EXACTLY outside or inside the diameter, and whether the base of figures counts or only the 'pieces parts', if the figure is really a fair size to represent the PC, etc. etc. etc. ALL of these arguments have come up in play where I have GMed, many many times! As I said, I'm not even delving into the 'volume filling' process and its potential intricacies (exactly how tall is that arched ceiling anyway?). I have a math degree, I won't argue it either. In fact though your trusting E. Gary Gygax, because it is right in the 1e DMG section on adjudicating various spells! I trust Gary's basic solid geometry. I just haven't GMed 2e in a long time, so I'd have to go back and reread this stuff to recall every stray number. Again, this attests to the added complexity of the 'AD&D way' of doing it... Well, you seem to play with a group of people who are basically incredibly focused on the minutia of D&D play, so I will just take your word for it. Trust me when I tell you, this is highly atypical, particularly in more recent times. If this was 1980, it wouldn't surprise me too much... I actually assert its objectively determinable in this specific case. The original point stands, that agency of players is positively impacted by having well-defined and easily understood consequences to standard actions. Really, you studied that? lol. Honestly, given how D&D hit points work, classically, there's no way falling is at all realistic, and thus we must question the realism of gravity itself. I don't agree that every bit helps. I think that physical reality is holistic, and unrealistic is unrealistic. Well, I think you are 'playing like its 1981' basically. Out here, yeah, the GM's role has evolved, a LOT! ;) OK, but I'm just saying that isn't going to be very realistic either, my way may be MORE so. I did this exercise out of curiosity a couple years ago. Numbers are all over the place. Yes, there are some records, but there isn't any large body of price and wage records for one specific time period. If you are willing to take a spread of records that cover over 600 years of history, kind of squint a little, and interpolate based on some prices that overlap between sources here and there, you can make something CREDIBLE. However, AT BEST it represents a sort of averaging over time, space, and circumstance, and only applies to the region it is based on (IE usually late Medieval England). How that relates to a fantasy world is anyone's guess. I will just give you back your reply to me on that. I don't agree. I never will probably. The result of using D&D (no matter how tweaked) is utterly unrealistic and by necessity 99.9% gamist. You might make it 99.8% gamist, but is that really worth the effort? I gave it up years ago. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top