Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7393530" data-attributes="member: 42582"><p>As well as what AbdulAlhazred said, I'm pretty confident that Eero Tuovinen is a hell of a lot more learned about Sorcerer, DitV, HeroWars/Quest and the other "standard narrativistic model" games he mentions than posters who have never even read the rules for them!</p><p></p><p>And even consider some of the non-narrativistic games he mentions - Lanefan and Maxperson, have you ever played Trail of Cthulhu? Do you know how the GUMSHOE system works? If not, how do you know whether Eero is right or wrong to say that "narration sharing" would or wouldn't be a good fit for that system?</p><p></p><p>There's an actual thing that actually happens in the world: RPGing in accordance with what Eero Tuovinen calls the "standard narrativistic model". There are certain games that are designed to support this sort of play: Eero mentions some, and there are others too (Burning Wheel; a certain approach to Cortex+ Heroic; a certain approach to Fate; a certain approach to 4e). You can do it with AD&D (I know, because I have) and also therefore I would guess 5e, but in both cases there will be elements of the system that you bump into in the attempt (eg rather weak non-combat conflict resolution).</p><p></p><p>Eero gives a nice account of it. Clearer and more focused than Ron Edwards' attempt in <a href="http://www.indie-rpgs.com/_articles/narr_essay.html" target="_blank">an earlier essay</a>, though less wide-ranging.</p><p></p><p>What is slightly odd about this particular sub-tangent of the thread is to have people who have <em>never read the rules for most of these systems</em> try and explain that <em>allowing a player to declare an action which results in discovery of a secret door whose existence, in the setting, wasn't already noted in the GM's notes or wasn't determined by some other GM-side proxy for notes, like a random roll for secret door existence</em> contradicts Eero's account of backstory authority. When, in fact, some of the games that he points to as fitting with his account of backstory authority <em>permit that very thing</em>, or things like it.</p><p></p><p>It's doubly odd because it's really quite easy to see what Eero's concern is: namely, that narration sharing that collides with GM backstory authority defuses tension and produces anti-climax. He literally tells us as much, and provides illustrations that reinforce the point. And it's then equally easy to see that the sort of action declaration I've just described <em>typically will not have such an effect</em>, and hence he has no reason to object to it. And obviously doesn't, given that he praises games <em>some of which permit it</em>!</p><p></p><p>Do you really believe this?</p><p></p><p>Just to be clear: you assert that, as <em>roleplaying experiences</em>, there is no difference between a TPK resulting from playing through a situation using the combat rules, and the Gm just declaring "rocks fall, everybody dies".</p><p></p><p>And you likewise assert that the <em>only </em>difference between "winging it" (ie the GM making up stuff but pretending it was in his/her notes) and a <em>player</em> declaring an action which, if successful, establishes some new element of the fiction like a secret door, is that the latter is <em>improper</em> winging it because the player knows how the element was authored?</p><p></p><p>Or do you have some other point you're trying to make?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7393530, member: 42582"] As well as what AbdulAlhazred said, I'm pretty confident that Eero Tuovinen is a hell of a lot more learned about Sorcerer, DitV, HeroWars/Quest and the other "standard narrativistic model" games he mentions than posters who have never even read the rules for them! And even consider some of the non-narrativistic games he mentions - Lanefan and Maxperson, have you ever played Trail of Cthulhu? Do you know how the GUMSHOE system works? If not, how do you know whether Eero is right or wrong to say that "narration sharing" would or wouldn't be a good fit for that system? There's an actual thing that actually happens in the world: RPGing in accordance with what Eero Tuovinen calls the "standard narrativistic model". There are certain games that are designed to support this sort of play: Eero mentions some, and there are others too (Burning Wheel; a certain approach to Cortex+ Heroic; a certain approach to Fate; a certain approach to 4e). You can do it with AD&D (I know, because I have) and also therefore I would guess 5e, but in both cases there will be elements of the system that you bump into in the attempt (eg rather weak non-combat conflict resolution). Eero gives a nice account of it. Clearer and more focused than Ron Edwards' attempt in [url=http://www.indie-rpgs.com/_articles/narr_essay.html]an earlier essay[/url], though less wide-ranging. What is slightly odd about this particular sub-tangent of the thread is to have people who have [I]never read the rules for most of these systems[/I] try and explain that [I]allowing a player to declare an action which results in discovery of a secret door whose existence, in the setting, wasn't already noted in the GM's notes or wasn't determined by some other GM-side proxy for notes, like a random roll for secret door existence[/I] contradicts Eero's account of backstory authority. When, in fact, some of the games that he points to as fitting with his account of backstory authority [I]permit that very thing[/I], or things like it. It's doubly odd because it's really quite easy to see what Eero's concern is: namely, that narration sharing that collides with GM backstory authority defuses tension and produces anti-climax. He literally tells us as much, and provides illustrations that reinforce the point. And it's then equally easy to see that the sort of action declaration I've just described [I]typically will not have such an effect[/I], and hence he has no reason to object to it. And obviously doesn't, given that he praises games [I]some of which permit it[/I]! Do you really believe this? Just to be clear: you assert that, as [I]roleplaying experiences[/I], there is no difference between a TPK resulting from playing through a situation using the combat rules, and the Gm just declaring "rocks fall, everybody dies". And you likewise assert that the [I]only [/I]difference between "winging it" (ie the GM making up stuff but pretending it was in his/her notes) and a [I]player[/I] declaring an action which, if successful, establishes some new element of the fiction like a secret door, is that the latter is [I]improper[/I] winging it because the player knows how the element was authored? Or do you have some other point you're trying to make? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top