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What is *worldbuilding* for?
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<blockquote data-quote="gamerprinter" data-source="post: 7394207" data-attributes="member: 50895"><p>Okay, I have not read this entire thread, or any of it really except the first post. To me players mapping the dungeon or the adventure is NOT what worldbuilding is about - having nothing to do with the subject at all. To me world building is the exercise done primarily by the game master or the creator of a setting (in case the creator is not the GM, but is a writer or publisher of a world publication). World building is what the name implies you're building the entire planet where adventures designed to use it takes place. Some do a top down design, creating the planet or other defined maximum area, dividing it into continents, nation states, wilderness regions, then designing the nations specifically, their capitals, major cities, eventually working your way down to villages, and individual dungeon locations. Then there is bottom up design, which starts at the village the party was born into, or find themselves at the start of given campaign of adventures. You design from their upwards, to the local shire, the local barony, working your way up to the nation state the village belongs. Then designing the neighboring states that may affect the village's nation state - then at some point fully (as full are reasonably possible) fill your world. I kind of mix the two starting at nation states and working both down and up from starting villages and getting as much nuance as possible - including origin myths, history, laws, culture, religion, economy, ecology, those concepts that help define the world, as well as maps of each level up to a world map.</p><p></p><p>That is my definition of World Building. The party mapper created during game-play is just that - the party mapper, having absolutely nothing to do with "world building".</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 7394207, member: 50895"] Okay, I have not read this entire thread, or any of it really except the first post. To me players mapping the dungeon or the adventure is NOT what worldbuilding is about - having nothing to do with the subject at all. To me world building is the exercise done primarily by the game master or the creator of a setting (in case the creator is not the GM, but is a writer or publisher of a world publication). World building is what the name implies you're building the entire planet where adventures designed to use it takes place. Some do a top down design, creating the planet or other defined maximum area, dividing it into continents, nation states, wilderness regions, then designing the nations specifically, their capitals, major cities, eventually working your way down to villages, and individual dungeon locations. Then there is bottom up design, which starts at the village the party was born into, or find themselves at the start of given campaign of adventures. You design from their upwards, to the local shire, the local barony, working your way up to the nation state the village belongs. Then designing the neighboring states that may affect the village's nation state - then at some point fully (as full are reasonably possible) fill your world. I kind of mix the two starting at nation states and working both down and up from starting villages and getting as much nuance as possible - including origin myths, history, laws, culture, religion, economy, ecology, those concepts that help define the world, as well as maps of each level up to a world map. That is my definition of World Building. The party mapper created during game-play is just that - the party mapper, having absolutely nothing to do with "world building". [/QUOTE]
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