Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7394219" data-attributes="member: 82106"><p>Lets analyze what's happening here. First of all I'll pass on the question of whether or not what you're suggesting is actually a good idea in terms of acceptable player agency. Lets just say it comes to pass through SOME means, but remember, failure was an option, and that would be hard on the character's chances.</p><p></p><p>Now, by creating a secret door the player is signaling a desire to move beyond the current situation. That is it isn't, in its existing framing, where he wants the character to be. This is a perfectly legitimate position for a player to take! </p><p></p><p>Next, consider what was ongoing, some attempt by the player to achieve something that was important to her. Creating the secret door is either abandoning that attempt (which is consequential and probably will have some blowback) or it could be an attempt to 'get away with the goods'. In EITHER case the GM is free to frame the next scene. What has she escaped from by passing through the secret door? The frying pan? Is she now in the fire? Lets play to find out! I'm missing where the tension was lost here...</p><p></p><p>This is also a reason why I'm a bit less concerned with the players having some real control. Its not like the GM gave up the right to frame scenes. Some GMs might squirm at the thought of the character escaping through the secret door with the crown jewels, I'm just wondering who's waiting at the other end of the secret passage to relieve her of them!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7394219, member: 82106"] Lets analyze what's happening here. First of all I'll pass on the question of whether or not what you're suggesting is actually a good idea in terms of acceptable player agency. Lets just say it comes to pass through SOME means, but remember, failure was an option, and that would be hard on the character's chances. Now, by creating a secret door the player is signaling a desire to move beyond the current situation. That is it isn't, in its existing framing, where he wants the character to be. This is a perfectly legitimate position for a player to take! Next, consider what was ongoing, some attempt by the player to achieve something that was important to her. Creating the secret door is either abandoning that attempt (which is consequential and probably will have some blowback) or it could be an attempt to 'get away with the goods'. In EITHER case the GM is free to frame the next scene. What has she escaped from by passing through the secret door? The frying pan? Is she now in the fire? Lets play to find out! I'm missing where the tension was lost here... This is also a reason why I'm a bit less concerned with the players having some real control. Its not like the GM gave up the right to frame scenes. Some GMs might squirm at the thought of the character escaping through the secret door with the crown jewels, I'm just wondering who's waiting at the other end of the secret passage to relieve her of them! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top