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What is *worldbuilding* for?
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<blockquote data-quote="Emerikol" data-source="post: 7394790" data-attributes="member: 6698278"><p>It prioritizes a consistent world. I mean if as DM I have to make up what's behind a secret door on the fly all the time that world is going to lack verisimilitude. I've yet to meet an ad libber who ever offered a world with the level of verisimilitude I would accept. Maybe that is the difference. How high we prioritize a consistent world with lots of verisimilitude.</p><p></p><p></p><p>I think the distinction can be summed up this way...</p><p>In my style the world exists and the players play characters in that world.</p><p>In your style the world comes into existence or takes form as the players play their characters.</p><p></p><p>I also wonder if your style even needs a DM. Why not just state what you see when it's your turn and the party can react to established fiction or create more of their own? Surely the group can determine reasonable actions for the monsters without need of a DM.</p><p></p><p>So for my style of play world building is a pillar of roleplaying. It's as essential as any other DM skill if not the most essential. </p><p></p><p>Perhaps I wasn't clear enough in my original post. The players choose the easiest path to their CHARACTER's objectives. That may be a hard choice if you are staying at the Alamo to face the Mexican army. Staying in character is perhaps the crux here. A lot of metagaming seems to go on in your style of play.</p><p></p><p></p><p></p><p>If it is truly a character motivation, I'm fine with it.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7394790, member: 6698278"] It prioritizes a consistent world. I mean if as DM I have to make up what's behind a secret door on the fly all the time that world is going to lack verisimilitude. I've yet to meet an ad libber who ever offered a world with the level of verisimilitude I would accept. Maybe that is the difference. How high we prioritize a consistent world with lots of verisimilitude. I think the distinction can be summed up this way... In my style the world exists and the players play characters in that world. In your style the world comes into existence or takes form as the players play their characters. I also wonder if your style even needs a DM. Why not just state what you see when it's your turn and the party can react to established fiction or create more of their own? Surely the group can determine reasonable actions for the monsters without need of a DM. So for my style of play world building is a pillar of roleplaying. It's as essential as any other DM skill if not the most essential. Perhaps I wasn't clear enough in my original post. The players choose the easiest path to their CHARACTER's objectives. That may be a hard choice if you are staying at the Alamo to face the Mexican army. Staying in character is perhaps the crux here. A lot of metagaming seems to go on in your style of play. If it is truly a character motivation, I'm fine with it. [/QUOTE]
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