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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7395487" data-attributes="member: 23751"><p>I give out exp for roleplaying and non-combat challenges. A night of great roleplaying and character development will get the PCs as much exp as a night in a long and difficult fight. Years ago I stopped encouraging players to just run around trying to kill things as the method of leveling. It's still fun to get into combat, but it's far from the only means of advancement in my game.</p><p></p><p></p><p></p><p>It sounds a lot like what I already do, but more formalized. If the players were trying to disrupt a ritual, they would start telling me their actions on how to do it, and there would be rolls, or no roll depending on if the outcome was in doubt. There might be multiple rolls depending on their idea and the circumstances around the ritual, and even though I don't do the 4e "Justify the skill used" thing, players are encouraged to use ingenuity to come up with ways that don't necessarily conform to skills or character abilities, so there is some measure of "selling me on an idea" out there. I'm pretty liberal with ideas, though, so it's not really much of a sell. It just has to make sense.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7395487, member: 23751"] I give out exp for roleplaying and non-combat challenges. A night of great roleplaying and character development will get the PCs as much exp as a night in a long and difficult fight. Years ago I stopped encouraging players to just run around trying to kill things as the method of leveling. It's still fun to get into combat, but it's far from the only means of advancement in my game. It sounds a lot like what I already do, but more formalized. If the players were trying to disrupt a ritual, they would start telling me their actions on how to do it, and there would be rolls, or no roll depending on if the outcome was in doubt. There might be multiple rolls depending on their idea and the circumstances around the ritual, and even though I don't do the 4e "Justify the skill used" thing, players are encouraged to use ingenuity to come up with ways that don't necessarily conform to skills or character abilities, so there is some measure of "selling me on an idea" out there. I'm pretty liberal with ideas, though, so it's not really much of a sell. It just has to make sense. [/QUOTE]
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