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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7395620" data-attributes="member: 82106"><p>Well, there's a difference between 'ongoing difficulties' and 'everything you just did is completely obviated even though you made no move to put it at further risk.' If a player wins a tower in a duel of wits with a wizard, sets up some measures to prevent it being easily taken back, sets it up as a retreat for himself, and then goes off to do something else, only a dick GM is going to immediately say "Oh, yeah, the wizard sneaks in 2 days after you left and takes it all back, haha!" THAT would be negating player success! </p><p></p><p>Now, making overall success contingent on advancing past a number of perilous situations which test the character? Of course that's cool. 4e even has a name for it, Skill Challenge! This is why I love SCs because they exactly answer your perfectly legitimate question! This is a problem with earlier (and later) forms of D&D, there's no answer except "when the GM's whim has been satisfied then the narrative progresses to something else." 4e's approach is also quite good in a Story Now sense of providing an easy way to generate a bunch of action off of a thematically related set of scenes that form an overall sequence, with a mechanical basis underneath it all.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7395620, member: 82106"] Well, there's a difference between 'ongoing difficulties' and 'everything you just did is completely obviated even though you made no move to put it at further risk.' If a player wins a tower in a duel of wits with a wizard, sets up some measures to prevent it being easily taken back, sets it up as a retreat for himself, and then goes off to do something else, only a dick GM is going to immediately say "Oh, yeah, the wizard sneaks in 2 days after you left and takes it all back, haha!" THAT would be negating player success! Now, making overall success contingent on advancing past a number of perilous situations which test the character? Of course that's cool. 4e even has a name for it, Skill Challenge! This is why I love SCs because they exactly answer your perfectly legitimate question! This is a problem with earlier (and later) forms of D&D, there's no answer except "when the GM's whim has been satisfied then the narrative progresses to something else." 4e's approach is also quite good in a Story Now sense of providing an easy way to generate a bunch of action off of a thematically related set of scenes that form an overall sequence, with a mechanical basis underneath it all. [/QUOTE]
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