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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7395640" data-attributes="member: 42582"><p>[MENTION=23935]Nagol[/MENTION] has already said some stuff in reply to this; I'll say a bit more.</p><p></p><p>The PCs "stumbling across" a secret door really means that, at certain points, the GM tell the players that their PCs notice a secret door. These <em>moments of telling</em> can be regulated via a complex interaction of pre-authored and pre-mapped architecture, movement rules that require tracking the PC movement on the map, and rules for determining whether or not a PC notices a door when within 10'. That's how AD&D does it.</p><p></p><p>But there are other ways to generate <em>moments of telling</em>. One of the PCs in my Burning Wheel game has the Dreamer ability: as a GM, I'm obliged from time to time to narrate portentous dreams that this PC has had. In effect, the player has paid a modest amount of PC building resources to impose this obligation on the GM. An elven ability to notice secret doors could be handled somewhat similarlly.</p><p></p><p>As far as NPCs stumbling across a secret door - I'm not 100% sure what you have in mind, but that seems more like an element of framing, or perhaps resolution of some sort of contest between PCs and NPCs. (Eg can the NPCs escape the PCs? - if one of them has a heightened ability to spot secret doors, that could count as an augment to their escape chance.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7395640, member: 42582"] [MENTION=23935]Nagol[/MENTION] has already said some stuff in reply to this; I'll say a bit more. The PCs "stumbling across" a secret door really means that, at certain points, the GM tell the players that their PCs notice a secret door. These [I]moments of telling[/I] can be regulated via a complex interaction of pre-authored and pre-mapped architecture, movement rules that require tracking the PC movement on the map, and rules for determining whether or not a PC notices a door when within 10'. That's how AD&D does it. But there are other ways to generate [I]moments of telling[/I]. One of the PCs in my Burning Wheel game has the Dreamer ability: as a GM, I'm obliged from time to time to narrate portentous dreams that this PC has had. In effect, the player has paid a modest amount of PC building resources to impose this obligation on the GM. An elven ability to notice secret doors could be handled somewhat similarlly. As far as NPCs stumbling across a secret door - I'm not 100% sure what you have in mind, but that seems more like an element of framing, or perhaps resolution of some sort of contest between PCs and NPCs. (Eg can the NPCs escape the PCs? - if one of them has a heightened ability to spot secret doors, that could count as an augment to their escape chance.) [/QUOTE]
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