Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7395845" data-attributes="member: 23751"><p>What's the time limit on that? I mean, going back to my discussion with [MENTION=42582]pemerton[/MENTION] about the jewels, he said that the lord sending guards around to search the city for the jewels would be negating the players' success. However, the lord's reach is the entire city and of course he would search for the jewels, so the players getting to the city doesn't make them safely away with the jewels. They haven't succeeded yet.</p><p></p><p>Yes, in my kind of game the DM decides when players have succeeded to the point where the lord would stop looking. That doesn't make it whim, though. The DM is obligated to use reason to make that decision, and he is going to examine what the players are doing to avoid detection and hide the jewels, as well as what resources the lord has available and how much desire he has to find the jewels. Whim is nowhere to be found. It's a pet peeve of mine when someone tries to discount what the other side is doing by labeling it a whim. A whim is when I am in line at the grocery store and without rhyme or reason, I glance at the candy section and grab a candy bar on impulse. The skill challenge system is a different way to resolve the situation, but it's not inherently a better one.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7395845, member: 23751"] What's the time limit on that? I mean, going back to my discussion with [MENTION=42582]pemerton[/MENTION] about the jewels, he said that the lord sending guards around to search the city for the jewels would be negating the players' success. However, the lord's reach is the entire city and of course he would search for the jewels, so the players getting to the city doesn't make them safely away with the jewels. They haven't succeeded yet. Yes, in my kind of game the DM decides when players have succeeded to the point where the lord would stop looking. That doesn't make it whim, though. The DM is obligated to use reason to make that decision, and he is going to examine what the players are doing to avoid detection and hide the jewels, as well as what resources the lord has available and how much desire he has to find the jewels. Whim is nowhere to be found. It's a pet peeve of mine when someone tries to discount what the other side is doing by labeling it a whim. A whim is when I am in line at the grocery store and without rhyme or reason, I glance at the candy section and grab a candy bar on impulse. The skill challenge system is a different way to resolve the situation, but it's not inherently a better one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top