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What is *worldbuilding* for?
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<blockquote data-quote="Guest 6801328" data-source="post: 7395851"><p>This is a bit of a tangent, but this dispute...and a number of other, similar disputes (c.f. the player agency thread)...seem to be the result of different underlying assumptions about gaming.</p><p></p><p>I've always thought it would be interesting to derive the minimal set of core beliefs/assumptions which in turn accurately predict a given player's stance on any of these questions. For example, my beliefs about who decides the thoughts/feelings of the character in turn affect (but maybe don't solely determine) my opinions about metagaming and warlords. </p><p></p><p>If I had the time I would love to create a kind of Myers-Briggs of gaming, posing all sorts of questions about RPGing, then iteratively figure out which questions have high correlations to each other, and reduce it down to the minimal set of questions that would in turn predict one's answers to all the other questions.</p><p></p><p>I'm guessing that it could be done in 4 or fewer fundamental questions. The "axioms" of gaming, as it were.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7395851"] This is a bit of a tangent, but this dispute...and a number of other, similar disputes (c.f. the player agency thread)...seem to be the result of different underlying assumptions about gaming. I've always thought it would be interesting to derive the minimal set of core beliefs/assumptions which in turn accurately predict a given player's stance on any of these questions. For example, my beliefs about who decides the thoughts/feelings of the character in turn affect (but maybe don't solely determine) my opinions about metagaming and warlords. If I had the time I would love to create a kind of Myers-Briggs of gaming, posing all sorts of questions about RPGing, then iteratively figure out which questions have high correlations to each other, and reduce it down to the minimal set of questions that would in turn predict one's answers to all the other questions. I'm guessing that it could be done in 4 or fewer fundamental questions. The "axioms" of gaming, as it were. [/QUOTE]
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