Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7395903" data-attributes="member: 82106"><p>Well, since Pemerton is, AFAIK fairly close to being on the opposite side of the Earth from me, we haven't actually played a game together. So I don't know for sure that we ARE advocating the same style exactly. I think there's things he's more into and vice-versa; so we may sometimes contradict each other. Its just diversity of opinion.</p><p></p><p></p><p></p><p>I use them to inform my thinking on how to structure things. So, for instance, I COULD structure Pemerton's 'go to the bazaar and look for a thing to fight the demon' scenario into an SC. Now I would probably frame it such that actually arriving at the bazaar wouldn't be the very first step (for various reasons, but basically because too narrow a focus to an SC usually doesn't work). TBH I might even consider whether or not resolving that whole chapter of things might not be a single SC, but probably there isn't a good definable endpoint, whereas 'did I get a thing to meet my goal?' is pretty 'clean' in that respect. </p><p></p><p>The point is, now I need a measure of how much 'fiction' is 'enough' to represent a final decision on this question and thus disposition (at least for the time being) of the question of whether or not the character achieved that goal. The SC could thus resolve down to either having a useful potent 'feather' or not, basically the same as Pemerton's scenario. I might however start my scenario with something like letting the character find a place to look for something, maybe its just one Streetwise check at the start of the challenge, and "go to the bazaar" is a potential result. Now I'd have to consider possibly OTHER results, presumably ones less favorable to the character's chances of success. Maybe questions are asked in the wrong place and the party ends up in the hands of a shill. Anyway, it can go from there. </p><p></p><p>I will admit, this technique might be seen to drag things out in some sense, but it could also force some drama out of the mechanics, with players really working the game aspect of things to try to get to success on top of two failures, etc. It works (not surprisingly) a lot like 4e combat where the party sometimes has to 'dig deep' to overcome some purely dice mediated hardship.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7395903, member: 82106"] Well, since Pemerton is, AFAIK fairly close to being on the opposite side of the Earth from me, we haven't actually played a game together. So I don't know for sure that we ARE advocating the same style exactly. I think there's things he's more into and vice-versa; so we may sometimes contradict each other. Its just diversity of opinion. I use them to inform my thinking on how to structure things. So, for instance, I COULD structure Pemerton's 'go to the bazaar and look for a thing to fight the demon' scenario into an SC. Now I would probably frame it such that actually arriving at the bazaar wouldn't be the very first step (for various reasons, but basically because too narrow a focus to an SC usually doesn't work). TBH I might even consider whether or not resolving that whole chapter of things might not be a single SC, but probably there isn't a good definable endpoint, whereas 'did I get a thing to meet my goal?' is pretty 'clean' in that respect. The point is, now I need a measure of how much 'fiction' is 'enough' to represent a final decision on this question and thus disposition (at least for the time being) of the question of whether or not the character achieved that goal. The SC could thus resolve down to either having a useful potent 'feather' or not, basically the same as Pemerton's scenario. I might however start my scenario with something like letting the character find a place to look for something, maybe its just one Streetwise check at the start of the challenge, and "go to the bazaar" is a potential result. Now I'd have to consider possibly OTHER results, presumably ones less favorable to the character's chances of success. Maybe questions are asked in the wrong place and the party ends up in the hands of a shill. Anyway, it can go from there. I will admit, this technique might be seen to drag things out in some sense, but it could also force some drama out of the mechanics, with players really working the game aspect of things to try to get to success on top of two failures, etc. It works (not surprisingly) a lot like 4e combat where the party sometimes has to 'dig deep' to overcome some purely dice mediated hardship. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top