Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7395908" data-attributes="member: 82106"><p>Amusingly enough there was a guy who posted over on RPG.NET and ran a pbm game there (maybe it still continues, I'm not sure) using 4e who came to the opposite conclusion, that the original SC system, as written, captured a certain logic that was lost in the revisions and that it wasn't borked at all! Now, I didn't happen to be totally convinced, but FOR HIM at least it worked quite well! Some of the players in that game have posted on Enworld. Trying to remember which posters that was, but my brain is old... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>It doesn't need to be 'covert' at all. Consider the SC mechanic in the context of Story Now. Players are invoking their character's abilities to do things which create successes and failures, driving the fiction to new scene frames which continue the process. The SC literally becomes the flow of play. In HoML there are NO instances of non-SC dice-mediated play (except combats, which are of course very similar in essence). Its literally against the rules NOT to be running an SC! Your only alternative is 'interlude' which never includes conflict (although it can certainly include exploration in the sense of 'lets inject color into this narrative by describing how we navigate to the next scene frame').</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7395908, member: 82106"] Amusingly enough there was a guy who posted over on RPG.NET and ran a pbm game there (maybe it still continues, I'm not sure) using 4e who came to the opposite conclusion, that the original SC system, as written, captured a certain logic that was lost in the revisions and that it wasn't borked at all! Now, I didn't happen to be totally convinced, but FOR HIM at least it worked quite well! Some of the players in that game have posted on Enworld. Trying to remember which posters that was, but my brain is old... ;) It doesn't need to be 'covert' at all. Consider the SC mechanic in the context of Story Now. Players are invoking their character's abilities to do things which create successes and failures, driving the fiction to new scene frames which continue the process. The SC literally becomes the flow of play. In HoML there are NO instances of non-SC dice-mediated play (except combats, which are of course very similar in essence). Its literally against the rules NOT to be running an SC! Your only alternative is 'interlude' which never includes conflict (although it can certainly include exploration in the sense of 'lets inject color into this narrative by describing how we navigate to the next scene frame'). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top