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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7395942" data-attributes="member: 82106"><p>Right, this is one of the things that clues me that when [MENTION=23751]Maxperson[/MENTION] (in particular) comments on things being 'anti-climactic', or questions the players motives, then instantly springs into my mind that scene from "Wrath of Khan" where Spock says "two dimensional thinking" and Kirk looks over at him and immediately grasps the meaning. His opponent has no experience in space combat, his tactical paradigm is limited to warfare on a flat surface. The GM paradigm which has a problem with the secret door and calls it 'anti-climactic' and imagines the nature of the drama in terms of a designed adventure path with built-in dramatic pacing is like Khan, trapped in an inappropriate paradigm.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7395942, member: 82106"] Right, this is one of the things that clues me that when [MENTION=23751]Maxperson[/MENTION] (in particular) comments on things being 'anti-climactic', or questions the players motives, then instantly springs into my mind that scene from "Wrath of Khan" where Spock says "two dimensional thinking" and Kirk looks over at him and immediately grasps the meaning. His opponent has no experience in space combat, his tactical paradigm is limited to warfare on a flat surface. The GM paradigm which has a problem with the secret door and calls it 'anti-climactic' and imagines the nature of the drama in terms of a designed adventure path with built-in dramatic pacing is like Khan, trapped in an inappropriate paradigm. [/QUOTE]
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