Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7396677" data-attributes="member: 82106"><p>lol! That's a lot of commentary to digest, but let me just respond that it DOES matter what are the interpretations of some of these questions, and Tuovinen's essay DOES have some relevance! I mean, look, [MENTION=23751]Maxperson[/MENTION]'s interpretation of Story Now (of standard narrative model) becomes ridiculous when he flat out states that you can have NO agenda or signaling between players and GMs and somehow magically you have a narrative model game or magically you just achieve the same ends. I mean, regardless of how we explicate it (and I'm OK with your "this discussion of backstory is getting ridiculous") Max and Pemerton cannot both be correct!! I know from experience of play in this technique that some of the things Max asserts are simply not tenable. I know it. I don't need Eero Tuovinen to justify that, its simply outright demonstrable in my experience, because I've tried to do what Max claims 'just happens'. It never works! </p><p></p><p>Now, I'm not saying his game "doesn't work" or he's fooling on anyone. I just think that what he does and what [MENTION=42582]pemerton[/MENTION] does, and what I do, and what [MENTION=6696971]Manbearcat[/MENTION] does, etc. are not the same thing. I think if you understand the Tuovinen essay in the light of Pemerton's definition of backstory then you see how things make sense. It DOES cast a light on this distinction. Perhaps the guy wasn't being particularly precise when he wrote it and it isn't perfectly clear and doesn't touch on all the relevant points. Perhaps its even not perfectly consistent. I'd say he's not talking about a specific game, and thus the concepts are covering a lot of different possible game designs. That makes it easy to draw inconsistent conclusions from it, but a careful reading does provide insight!</p><p></p><p>Anyway, I've done more than skim it for statements that support my PoV, and I've got plenty of experience that seems to indicate certain truths about how RPGs work. I don't know what else to say. I don't care about superior or inferior but when I read monkeyshine I generally respond in a way that is intended to explicate where the shine is and where the monkey is.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7396677, member: 82106"] lol! That's a lot of commentary to digest, but let me just respond that it DOES matter what are the interpretations of some of these questions, and Tuovinen's essay DOES have some relevance! I mean, look, [MENTION=23751]Maxperson[/MENTION]'s interpretation of Story Now (of standard narrative model) becomes ridiculous when he flat out states that you can have NO agenda or signaling between players and GMs and somehow magically you have a narrative model game or magically you just achieve the same ends. I mean, regardless of how we explicate it (and I'm OK with your "this discussion of backstory is getting ridiculous") Max and Pemerton cannot both be correct!! I know from experience of play in this technique that some of the things Max asserts are simply not tenable. I know it. I don't need Eero Tuovinen to justify that, its simply outright demonstrable in my experience, because I've tried to do what Max claims 'just happens'. It never works! Now, I'm not saying his game "doesn't work" or he's fooling on anyone. I just think that what he does and what [MENTION=42582]pemerton[/MENTION] does, and what I do, and what [MENTION=6696971]Manbearcat[/MENTION] does, etc. are not the same thing. I think if you understand the Tuovinen essay in the light of Pemerton's definition of backstory then you see how things make sense. It DOES cast a light on this distinction. Perhaps the guy wasn't being particularly precise when he wrote it and it isn't perfectly clear and doesn't touch on all the relevant points. Perhaps its even not perfectly consistent. I'd say he's not talking about a specific game, and thus the concepts are covering a lot of different possible game designs. That makes it easy to draw inconsistent conclusions from it, but a careful reading does provide insight! Anyway, I've done more than skim it for statements that support my PoV, and I've got plenty of experience that seems to indicate certain truths about how RPGs work. I don't know what else to say. I don't care about superior or inferior but when I read monkeyshine I generally respond in a way that is intended to explicate where the shine is and where the monkey is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top