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What is *worldbuilding* for?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7397105" data-attributes="member: 6778044"><p>Aaaaaand there we go. You've answered your own question and the thread can be closed!</p><p></p><p><strong>The purpose of world building is so the GM can have <em>more cool things they can't wait to share</em></strong>.</p><p></p><p>That covers absolutely everything I wanted to say. Because I'm not writing stuff for the players to determine what's in my notes. I'm writing stuff to help me figure out what cool things are going on, and determining when and where I can share them. But it's not all about me. So sometimes my cool stuff lays dormant for years, and gets shared with a different group. Or maybe it's just not cool. Either way, it's just as often as not that we go with the player's cool stuff in one way or another. </p><p></p><p>The mechanics (both game mechanics and DM reveal mechanics) may vary, but you've hit the nail on the head. Thanks!</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7397105, member: 6778044"] Aaaaaand there we go. You've answered your own question and the thread can be closed! [B]The purpose of world building is so the GM can have [I]more cool things they can't wait to share[/I][/B]. That covers absolutely everything I wanted to say. Because I'm not writing stuff for the players to determine what's in my notes. I'm writing stuff to help me figure out what cool things are going on, and determining when and where I can share them. But it's not all about me. So sometimes my cool stuff lays dormant for years, and gets shared with a different group. Or maybe it's just not cool. Either way, it's just as often as not that we go with the player's cool stuff in one way or another. The mechanics (both game mechanics and DM reveal mechanics) may vary, but you've hit the nail on the head. Thanks! [/QUOTE]
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