Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7399492" data-attributes="member: 82106"><p>In our experience it is fairly uncommon for two PCs to be built as the same class anyway, though it is certainly possible. It could even be desirable in some situations (a 'thief campaign' or something). In any case, one PC could be a different race, which can make a decent difference in powers. You can also 'MC' in DW (at least some classes can, its sort of a case-by-case thing). In that case it could be pretty easy to differentiate. </p><p></p><p>Some classes though are pretty straightforward. You will surely be somewhat different, moreso than 2 OD&D fighter, but it could get a bit redundant. Some classes wouldn't work well at all as multiples. The Barbarian for instance. You CAN make distinctive ones (a dwarf with heavy armor and a giant axe vs a Conan-type) but the barbarian has some very distinctive moves that would seem odd coming up on more than one PC!</p><p></p><p>I think 2 wizards wouldn't be much of a problem though, there are a good number of spells to pick from for differentiation.</p><p></p><p>As for an 'NPC Wizard', this isn't even a coherent idea in DW. NPCs don't really play in anything like the way PCs do. For instance they generally don't make 'attacks' (IE Hack and Slash or Volley) as PCs do. Most monsters have 'moves' but they are really just options for a GM move when the monster is part of the fiction (IE a dragon can breath a fiery breath, but this would be done when the GM has a 'hard move' available, and it would simply do damage, though PCs could try to Defy Danger and avoid some/all of the damage). </p><p></p><p>The point is an 'NPC Wizard' using the PC Wizard rules simply wouldn't work. The GM doesn't trade moves with the PCs or even with the whole party, moves happen in a sequence dictated strictly by narrative framing. Nor do most PC moves make sense in the GM context. In the case of spells, some of them could be turned into GM moves, but then you'd have a 'wizard-like monster' which is exactly how DW does it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7399492, member: 82106"] In our experience it is fairly uncommon for two PCs to be built as the same class anyway, though it is certainly possible. It could even be desirable in some situations (a 'thief campaign' or something). In any case, one PC could be a different race, which can make a decent difference in powers. You can also 'MC' in DW (at least some classes can, its sort of a case-by-case thing). In that case it could be pretty easy to differentiate. Some classes though are pretty straightforward. You will surely be somewhat different, moreso than 2 OD&D fighter, but it could get a bit redundant. Some classes wouldn't work well at all as multiples. The Barbarian for instance. You CAN make distinctive ones (a dwarf with heavy armor and a giant axe vs a Conan-type) but the barbarian has some very distinctive moves that would seem odd coming up on more than one PC! I think 2 wizards wouldn't be much of a problem though, there are a good number of spells to pick from for differentiation. As for an 'NPC Wizard', this isn't even a coherent idea in DW. NPCs don't really play in anything like the way PCs do. For instance they generally don't make 'attacks' (IE Hack and Slash or Volley) as PCs do. Most monsters have 'moves' but they are really just options for a GM move when the monster is part of the fiction (IE a dragon can breath a fiery breath, but this would be done when the GM has a 'hard move' available, and it would simply do damage, though PCs could try to Defy Danger and avoid some/all of the damage). The point is an 'NPC Wizard' using the PC Wizard rules simply wouldn't work. The GM doesn't trade moves with the PCs or even with the whole party, moves happen in a sequence dictated strictly by narrative framing. Nor do most PC moves make sense in the GM context. In the case of spells, some of them could be turned into GM moves, but then you'd have a 'wizard-like monster' which is exactly how DW does it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top