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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7399501" data-attributes="member: 82106"><p>DW tends to have a lot of classes. There are 8 in the core book (at least the edition I have, I'm not sure what newer versions have). There are also a number of official expansion classes and rewrites of existing classes. I have a couple PDFs that contain several more classes. There are easily around 15 or 20 fairly commonly used ones out there. Not as many as 4e, but quite a few.</p><p></p><p>PCs are indeed not just regular, or even just slightly unusual, people. They're the movers and shakers of the world. DW also has a kind of weird 'power curve', getting more powerful is not really the big aim of DW. For example you really don't gain hit points as you go up in levels. You can definitely get more powerful by having some better moves, magic, etc. but you don't actually get 'better at stuff' per-se. There isn't any sort of 'level bonus' or anything like that. Defenses aren't a thing either, armor provides DR and PCs avoid being hit by rolling 10+ on their attacks, or else making a Defy Danger roll and succeeding. While monsters definitely can be weaker or tougher, they don't have 'levels' either. A tough orc chieftain might be slayable by a level 1 party, but it might still be a viable foe to tangle with a 7th level party (and DW only has 10 levels). </p><p></p><p>The point is, while level 1 is a 'starting adventurer' its not EXACTLY 'zero to hero' and the focus is more on building up a story and surrounding milieu for the PCs to interact with. While DW has a lot of the terminology and a certain deliberate amount of a kind of deliberate focus on the OSR sort of dungeon adventure experience, it is an utterly different game from D&D, they share very little beyond flavor.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7399501, member: 82106"] DW tends to have a lot of classes. There are 8 in the core book (at least the edition I have, I'm not sure what newer versions have). There are also a number of official expansion classes and rewrites of existing classes. I have a couple PDFs that contain several more classes. There are easily around 15 or 20 fairly commonly used ones out there. Not as many as 4e, but quite a few. PCs are indeed not just regular, or even just slightly unusual, people. They're the movers and shakers of the world. DW also has a kind of weird 'power curve', getting more powerful is not really the big aim of DW. For example you really don't gain hit points as you go up in levels. You can definitely get more powerful by having some better moves, magic, etc. but you don't actually get 'better at stuff' per-se. There isn't any sort of 'level bonus' or anything like that. Defenses aren't a thing either, armor provides DR and PCs avoid being hit by rolling 10+ on their attacks, or else making a Defy Danger roll and succeeding. While monsters definitely can be weaker or tougher, they don't have 'levels' either. A tough orc chieftain might be slayable by a level 1 party, but it might still be a viable foe to tangle with a 7th level party (and DW only has 10 levels). The point is, while level 1 is a 'starting adventurer' its not EXACTLY 'zero to hero' and the focus is more on building up a story and surrounding milieu for the PCs to interact with. While DW has a lot of the terminology and a certain deliberate amount of a kind of deliberate focus on the OSR sort of dungeon adventure experience, it is an utterly different game from D&D, they share very little beyond flavor. [/QUOTE]
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