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What is *worldbuilding* for?
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<blockquote data-quote="Doug McCrae" data-source="post: 7399625" data-attributes="member: 21169"><p>That's a good question. Dreams in the Dream Game seem to be more stable than real world dreams, which I think according to the Dream Game's 'pseudoscience' is due to the presence of outsiders such as Externals and oneironauts. The dream must now conform to the perceptions of multiple individuals. The group of Externals we investigated in the campaign appeared to have developed an unusual technique for manipulating dreams and making them more stable by maintaining a persistent and hard to detect intrusion that, within the dreams, appeared to us as a ghostly figure.</p><p></p><p>In the world of the Dream Game, dreams are also more long-lasting than they are in our world, seeming to have an existence even when they're not being dreamed. When we entered a dream, we'd be entering one of several that that person possesses and, during an intrusion, could move from one to another. Often we would be seeking out the dreamer in order to investigate the way in which they were being manipulated by Externals, or prevent it. I think there was some difference of emphasis and interest between team members on this, my focus was more on investigation.</p><p></p><p>That said though, learning what was really going on in the Dream Game campaign was extremely challenging to say the least. It was difficult to distinguish between random dream nonsense and External manipulation. The Externals themselves and their human victims and/or allies were incredibly cagey and secretive. And we only ever had access to part of the picture via dreams. But for me that process of discovery was a big part of the game's appeal. The sheer volume of occult knowledge and its weirdness. It was the 90s and that kind of thing was particularly popular back then.</p><p></p><p></p><p></p><p>They're still unanswered! The Dream Game campaign is technically on hiatus I believe (I dropped out). I'll probably never know what was really going on, and I quite like that idea.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 7399625, member: 21169"] That's a good question. Dreams in the Dream Game seem to be more stable than real world dreams, which I think according to the Dream Game's 'pseudoscience' is due to the presence of outsiders such as Externals and oneironauts. The dream must now conform to the perceptions of multiple individuals. The group of Externals we investigated in the campaign appeared to have developed an unusual technique for manipulating dreams and making them more stable by maintaining a persistent and hard to detect intrusion that, within the dreams, appeared to us as a ghostly figure. In the world of the Dream Game, dreams are also more long-lasting than they are in our world, seeming to have an existence even when they're not being dreamed. When we entered a dream, we'd be entering one of several that that person possesses and, during an intrusion, could move from one to another. Often we would be seeking out the dreamer in order to investigate the way in which they were being manipulated by Externals, or prevent it. I think there was some difference of emphasis and interest between team members on this, my focus was more on investigation. That said though, learning what was really going on in the Dream Game campaign was extremely challenging to say the least. It was difficult to distinguish between random dream nonsense and External manipulation. The Externals themselves and their human victims and/or allies were incredibly cagey and secretive. And we only ever had access to part of the picture via dreams. But for me that process of discovery was a big part of the game's appeal. The sheer volume of occult knowledge and its weirdness. It was the 90s and that kind of thing was particularly popular back then. They're still unanswered! The Dream Game campaign is technically on hiatus I believe (I dropped out). I'll probably never know what was really going on, and I quite like that idea. [/QUOTE]
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