Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7400425" data-attributes="member: 82106"><p>Logically, what makes one believe that one process would be 'logically more consistent' than another? How would you even know what is or is not logically consistent? What about a specific technique makes it particularly suited to creating this 'feeling', and what really is the feeling and what are its parameters? </p><p></p><p>Why can't adding to the GAME WORLD as well as to the rules provide ADDED consistency? Aren't there other values to the narrative that also produce these sorts of feelings? </p><p></p><p>I would argue that this is another example of the 'two dimensional thinking' problem (referring to Khan Noonian Singh of Wrath of Khan and his habit of thinking in 2 dimensions as an analogy for 'classic DMs' and their habit of thinking about Story Now in terms of classic play). </p><p></p><p>That is to say, when the players are thoroughly engaged in a plot which engages their agenda directly, then the need for a lot of this 'feeling' disappears rapidly. It is replaced by a feeling of engagement and participation in the construction of a the narrative. IME this activity proves to be more interesting to most players. Nor is it an either/or proposition WRT some kind of narrative consistency.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7400425, member: 82106"] Logically, what makes one believe that one process would be 'logically more consistent' than another? How would you even know what is or is not logically consistent? What about a specific technique makes it particularly suited to creating this 'feeling', and what really is the feeling and what are its parameters? Why can't adding to the GAME WORLD as well as to the rules provide ADDED consistency? Aren't there other values to the narrative that also produce these sorts of feelings? I would argue that this is another example of the 'two dimensional thinking' problem (referring to Khan Noonian Singh of Wrath of Khan and his habit of thinking in 2 dimensions as an analogy for 'classic DMs' and their habit of thinking about Story Now in terms of classic play). That is to say, when the players are thoroughly engaged in a plot which engages their agenda directly, then the need for a lot of this 'feeling' disappears rapidly. It is replaced by a feeling of engagement and participation in the construction of a the narrative. IME this activity proves to be more interesting to most players. Nor is it an either/or proposition WRT some kind of narrative consistency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top