Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="happyhermit" data-source="post: 7401303" data-attributes="member: 6834463"><p style="margin-left: 20px"></p> <p style="margin-left: 20px">A "no myth" game <em>can</em> use them, so can a game with worldbuilding, okay. The initial situation is only one example of the GM telling a story according to the definition you provided though, it happens all the time.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Okay, so the GM is telling a story, but it's different because it's based on player cues and is unaffected by the GM's conception of the world? So the GM doesn't consider what has already been established during the game ie; NPCs, Factions, PC backstory, etc. not to mention unspoken assumptions ie; gravity, when setting that scene? If they do then it is actually; The GM is framing a scene based on player cues and the GM's conception of the world (albeit the GM's conception of the world is subject to limitations). Which is also what happens in most games, without the limitations on the GM's conception of the world obviously, or at least those specific limitations.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>Saying this is not unique to no-myth games might be the understatement of the year.</p><p></p><p></p><p></p><p>Well, why didn't you say so? Instead you said a bunch of stuff that isn't really true and presented a bunch of false dichotomies. When playing in a world that is pre-defined to some extent (published, group created, GM created, established through previous play, etc.) then when the GM is describing the world it will include those pre-defined details, or be influenced by them. If the difference you are pointing out is that in a game where the GM at least in part created the world then the description will include elements they created, then that makes perfect sense. </p><p></p><p>It's not about the GM "telling stories" or not, it isn't about the whether some actions are impossible or not, not even about whether or not those stories or actions are affected by previously determined aspects of "the world", it's just about where they come from. For some players that is important. Like I mentioned earlier for some seeking "that feeling" (that they have access to a "real" world) it helps if it seems like the world is fully fleshed out somewhere and reacting to their PCs accordingly, and it hinders that feeling if they think it isn't, or it seems like things are being plopped down in front of them, or things are being determined randomly, or other players (not through their PCs) are effecting the world. It would seem that for some other mixes are ideal, some might prefer a highly detailed published setting, because they can read it for themselves. Some might prefer a lack of GM created stuff in the world, or rather, limitations imposed on it because what counts as GM created could just as easily be seen as "whatever the GM chooses" because after all even just picking things to match what the PCs are interested in is the GM "creating" something.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7401303, member: 6834463"] [indent] A "no myth" game [I]can[/I] use them, so can a game with worldbuilding, okay. The initial situation is only one example of the GM telling a story according to the definition you provided though, it happens all the time. Okay, so the GM is telling a story, but it's different because it's based on player cues and is unaffected by the GM's conception of the world? So the GM doesn't consider what has already been established during the game ie; NPCs, Factions, PC backstory, etc. not to mention unspoken assumptions ie; gravity, when setting that scene? If they do then it is actually; The GM is framing a scene based on player cues and the GM's conception of the world (albeit the GM's conception of the world is subject to limitations). Which is also what happens in most games, without the limitations on the GM's conception of the world obviously, or at least those specific limitations. [/indent] Saying this is not unique to no-myth games might be the understatement of the year. Well, why didn't you say so? Instead you said a bunch of stuff that isn't really true and presented a bunch of false dichotomies. When playing in a world that is pre-defined to some extent (published, group created, GM created, established through previous play, etc.) then when the GM is describing the world it will include those pre-defined details, or be influenced by them. If the difference you are pointing out is that in a game where the GM at least in part created the world then the description will include elements they created, then that makes perfect sense. It's not about the GM "telling stories" or not, it isn't about the whether some actions are impossible or not, not even about whether or not those stories or actions are affected by previously determined aspects of "the world", it's just about where they come from. For some players that is important. Like I mentioned earlier for some seeking "that feeling" (that they have access to a "real" world) it helps if it seems like the world is fully fleshed out somewhere and reacting to their PCs accordingly, and it hinders that feeling if they think it isn't, or it seems like things are being plopped down in front of them, or things are being determined randomly, or other players (not through their PCs) are effecting the world. It would seem that for some other mixes are ideal, some might prefer a highly detailed published setting, because they can read it for themselves. Some might prefer a lack of GM created stuff in the world, or rather, limitations imposed on it because what counts as GM created could just as easily be seen as "whatever the GM chooses" because after all even just picking things to match what the PCs are interested in is the GM "creating" something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top