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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7401450" data-attributes="member: 42582"><p>I'm not sure how else to put this. <em>If the check succeeds, the players goal for his/her PC is realised</em>. If the aura-reading succeeds, <em>the feather has a trait that is suitable for dealing with a balrog</em> (from memory, I think the PC was looking for Resistant to Fire). If the scavenging check in the tower succeeds, <em>the PC finds the mace he is searching for</em>. If the Circles check succeeds, <em>the PC meets up with a NPC of the nature s/he was looking for</em>.</p><p></p><p>The difference from asking the GM "Do I have any friends/contacts? Who are they?" or "What's around the corner?" or "Are there any interesting trinkets for sale?" is obvious.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7401450, member: 42582"] I'm not sure how else to put this. [I]If the check succeeds, the players goal for his/her PC is realised[/I]. If the aura-reading succeeds, [I]the feather has a trait that is suitable for dealing with a balrog[/I] (from memory, I think the PC was looking for Resistant to Fire). If the scavenging check in the tower succeeds, [I]the PC finds the mace he is searching for[/I]. If the Circles check succeeds, [I]the PC meets up with a NPC of the nature s/he was looking for[/I]. The difference from asking the GM "Do I have any friends/contacts? Who are they?" or "What's around the corner?" or "Are there any interesting trinkets for sale?" is obvious. [/QUOTE]
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