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What is *worldbuilding* for?
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<blockquote data-quote="happyhermit" data-source="post: 7401482" data-attributes="member: 6834463"><p>Strange question, didn't you say you used them in D&D, a game that assumes GM-worldbuilding to some degree? I have seen them used in many games, mostly D&D, though obviously not by name. If you mean a game that assumes some degree of GM-worldbuilding by default and includes "kickers" by default then the game that introduced the formalized concept, "Sorcerer" seems a good enough example.</p><p></p><p>Does this mean you can agree with the rest of the post? Because you mentioned kickers as a way to differentiate between stories the GM tells in a game with or without GM worldbuilding, it doesn't really do this because they can be used in either, but it still only addresses the singular example I used. By the definition you provided there are lots of other examples of GMs telling stories in a no-myth game.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7401482, member: 6834463"] Strange question, didn't you say you used them in D&D, a game that assumes GM-worldbuilding to some degree? I have seen them used in many games, mostly D&D, though obviously not by name. If you mean a game that assumes some degree of GM-worldbuilding by default and includes "kickers" by default then the game that introduced the formalized concept, "Sorcerer" seems a good enough example. Does this mean you can agree with the rest of the post? Because you mentioned kickers as a way to differentiate between stories the GM tells in a game with or without GM worldbuilding, it doesn't really do this because they can be used in either, but it still only addresses the singular example I used. By the definition you provided there are lots of other examples of GMs telling stories in a no-myth game. [/QUOTE]
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