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What is *worldbuilding* for?
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<blockquote data-quote="happyhermit" data-source="post: 7401858" data-attributes="member: 6834463"><p>Oh hey, you're still here and dissecting my posts, did you miss this?;</p><p></p><p></p><p></p><p>Are you actually arguing that using kickers in a game with some degree of GM-worldbuilding is impossible? It isn't clear. </p><p></p><p></p><p></p><p>I don't see any sort of definition of GM-worldbuilding in the OP, but I remember now that you are using some very atypical and specific definitions. IIRC by "Gm-worldbuilding", you aren't referring to all Gm-worldbuilding or even all pre-game Gm-worldbuilding, but a specific subset of that. Sorcerer probably still meets that highly customized definition (which is essentially reverse engineered so that games like it don't fit the bill, which is fine but it really would be better to use a different term than try to co-opt an existing one), but I was referring to the original game and how it was run, not how it's viewed 10-20 years later. The designer and community have a different perspective on it now, games like it have led to some different understandings.</p><p></p><p></p><p></p><p>Sure, that's why I didn't say "It's just backstory", I said "(often a sort of backstory)". Because that's often what it is, a very specific form of "backstory". Then I posted a quote and thread by the guy who coined the term where he is specifically trying to explain what it is. It's either funny or sad that I make about as neutral as possible of a post on an aspect of your favoured playstyle and you say "You are missing the point" and yet you seem to continually make terribly unrepresentative posts about other playstyles and don't think you are "missing the point" at all.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7401858, member: 6834463"] Oh hey, you're still here and dissecting my posts, did you miss this?; Are you actually arguing that using kickers in a game with some degree of GM-worldbuilding is impossible? It isn't clear. I don't see any sort of definition of GM-worldbuilding in the OP, but I remember now that you are using some very atypical and specific definitions. IIRC by "Gm-worldbuilding", you aren't referring to all Gm-worldbuilding or even all pre-game Gm-worldbuilding, but a specific subset of that. Sorcerer probably still meets that highly customized definition (which is essentially reverse engineered so that games like it don't fit the bill, which is fine but it really would be better to use a different term than try to co-opt an existing one), but I was referring to the original game and how it was run, not how it's viewed 10-20 years later. The designer and community have a different perspective on it now, games like it have led to some different understandings. Sure, that's why I didn't say "It's just backstory", I said "(often a sort of backstory)". Because that's often what it is, a very specific form of "backstory". Then I posted a quote and thread by the guy who coined the term where he is specifically trying to explain what it is. It's either funny or sad that I make about as neutral as possible of a post on an aspect of your favoured playstyle and you say "You are missing the point" and yet you seem to continually make terribly unrepresentative posts about other playstyles and don't think you are "missing the point" at all. [/QUOTE]
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