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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7402170" data-attributes="member: 82106"><p>Interesting, but then I think it is pretty fair for me to claim to have more experience with all sorts of techniques of play, genre, games, players, etc. than almost anyone else here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I mean, I am not saying this to brag and try to claim that my opinion is better than other people's opinions, all I'm trying to say is I don't approach this from any kind of position of ignorance, about most anything that is core to RPGs. </p><p></p><p>In fact, the techniques I'm espousing almost certainly represent a MINORITY of the experience I've had as both a GM and a player, by a pretty fair margin. Its hard to draw lines exactly and say with surety which game qualifies as what, but I feel like my opinion is founded in an appreciation of technique which arises out of an <strong>evolution</strong> of technique. In other words I experienced (indeed to some extent helped establish) patterns of play and then experienced their limitations, and iteratively modified those techniques in different directions until I systematically arrived at what worked best. </p><p></p><p>I'm not trying to push it on anyone or be 'biased'. I just see statements made in a lot of cases that grossly contradict extensive experience. Its hard not to point that out! At a certain point, particularly when discussing things with players who appear to have dug themselves irrevocably into a fixed pattern of play, I have to conclude that some of the things they say are based on a narrow viewpoint and don't reflect experience with other techniques, and perhaps a base of experience with a limited set of self-selecting people who share their experiences. </p><p></p><p>Again, this isn't meant to be dismissive of anyone, just when something comes up, like [MENTION=29398]Lanefan[/MENTION] stating that players want to have all sorts of elaborate information about their starting location before they do anything, I am at a loss. After 42 years of GMing this never came up, not in probably 30 campaigns and dozens of groups. How can it be nearly universal? I just don't understand!.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7402170, member: 82106"] Interesting, but then I think it is pretty fair for me to claim to have more experience with all sorts of techniques of play, genre, games, players, etc. than almost anyone else here ;) I mean, I am not saying this to brag and try to claim that my opinion is better than other people's opinions, all I'm trying to say is I don't approach this from any kind of position of ignorance, about most anything that is core to RPGs. In fact, the techniques I'm espousing almost certainly represent a MINORITY of the experience I've had as both a GM and a player, by a pretty fair margin. Its hard to draw lines exactly and say with surety which game qualifies as what, but I feel like my opinion is founded in an appreciation of technique which arises out of an [b]evolution[/b] of technique. In other words I experienced (indeed to some extent helped establish) patterns of play and then experienced their limitations, and iteratively modified those techniques in different directions until I systematically arrived at what worked best. I'm not trying to push it on anyone or be 'biased'. I just see statements made in a lot of cases that grossly contradict extensive experience. Its hard not to point that out! At a certain point, particularly when discussing things with players who appear to have dug themselves irrevocably into a fixed pattern of play, I have to conclude that some of the things they say are based on a narrow viewpoint and don't reflect experience with other techniques, and perhaps a base of experience with a limited set of self-selecting people who share their experiences. Again, this isn't meant to be dismissive of anyone, just when something comes up, like [MENTION=29398]Lanefan[/MENTION] stating that players want to have all sorts of elaborate information about their starting location before they do anything, I am at a loss. After 42 years of GMing this never came up, not in probably 30 campaigns and dozens of groups. How can it be nearly universal? I just don't understand!. [/QUOTE]
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