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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7402471" data-attributes="member: 42582"><p>Nor did I say that it is. I added additional qualifiers. I didn't make the qualifiers up arbitrarily. They follow from a whole line of RPG design and play.</p><p></p><p>I'm not that interested in what is "typical", given that "typical" constraints of moves in a RPG include the GM having permission to declare the search for a secret door a failure on the basis that the GM's notes do not record the presence of any such wall in the door.</p><p></p><p>As to whether or not the example you give is a railroad, it depends very heavily on context. As I said not far upthread, there are marginal cases, and much earlier in this thread I indicated my views about where the boundaries lie.</p><p></p><p>Here's my question to you: <em>why</em> do you think it's OK for the GM to declare the search for a secret door a failure indpendently of the check, but not think it's OK for the GM to declare the attack against the orc a failure independelty of the check (eg maybe the GM's notes record that <em>this orc won't die the first time it is met, but will always evade and escape</em> - I have come across modules with that sort of thing in them).</p><p></p><p>Now, if the answer is you think that the same approach to the Orc <em>is</em> OK, well fine - the world is populated by different people with different tastes - but are you really surprised that someone else might think that's a railroad?</p><p></p><p>But if you (as I think is more common among ENworld RPGers) would regard that treatment of an attack on the orc as a railroad, why are you so incensed by the same thing being suggested of a like treatment of the search for a secret door as an escape route?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7402471, member: 42582"] Nor did I say that it is. I added additional qualifiers. I didn't make the qualifiers up arbitrarily. They follow from a whole line of RPG design and play. I'm not that interested in what is "typical", given that "typical" constraints of moves in a RPG include the GM having permission to declare the search for a secret door a failure on the basis that the GM's notes do not record the presence of any such wall in the door. As to whether or not the example you give is a railroad, it depends very heavily on context. As I said not far upthread, there are marginal cases, and much earlier in this thread I indicated my views about where the boundaries lie. Here's my question to you: [I]why[/I] do you think it's OK for the GM to declare the search for a secret door a failure indpendently of the check, but not think it's OK for the GM to declare the attack against the orc a failure independelty of the check (eg maybe the GM's notes record that [I]this orc won't die the first time it is met, but will always evade and escape[/I] - I have come across modules with that sort of thing in them). Now, if the answer is you think that the same approach to the Orc [I]is[/I] OK, well fine - the world is populated by different people with different tastes - but are you really surprised that someone else might think that's a railroad? But if you (as I think is more common among ENworld RPGers) would regard that treatment of an attack on the orc as a railroad, why are you so incensed by the same thing being suggested of a like treatment of the search for a secret door as an escape route? [/QUOTE]
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