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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7402550" data-attributes="member: 42582"><p>This is the province of Wises and similar skills. (In the Adventure Burner, I think it is Architecture skill that is referenced in the context of trying to learn of a secret entrance into a fortress.)</p><p></p><p>Here's the full example (BW Gold, p 31):</p><p></p><p style="margin-left: 20px">The most important criteria for passing a test is that play moves in the direction of the success, even if only momentarily.</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">“I want to humiliate him. They can’ t ignore me!” shouts Andy, enraged.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“How?” inquires the GM.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“I raise my voice and insult him in front of the entire party. I use my Conspicuous skill.”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“Roll. Your obstacle is 3 to gain the attention of the crowd and be heard. Extra successes will go toward incensing them with the spectacle.”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“Four successes.” </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“Your insults are heard flung across the room. Some eyebrows are raised. He stops walking away from you and turns, red in the face. It seems you have a moment in which you are the center of attention.”</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In this example, the player states his intent and task straight away: humiliate his opponent using shouts and insults while testing his Conspicuous skill. The GM embellishes on the result with the successful test. The target is humiliated and the GM tells the player how.</p><p></p><p>Here's further commentary (most recently published in The Codex, pp 114, 119):</p><p></p><p style="margin-left: 20px">Success in Buring Wheel is rather straightforward, almost rigid. You get what you ask for. Neither the GM nor the other players can impede or negate that result. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The player's intent is made manifets and he descirbes his character's actions. . . . Wheny they complete their inevitably entertaining descriptions, I try to embellish a little. I try to add in reactions or other details. Adding a small detail can really help. It maes great success even more vivid and memorable. There's something special about collaborating to describe a brilliant victory.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If I'm unsure of where a player is going with his description of success, I'll back off and ask a few quick questions . . . Rather than stepping on his victorious toes, I try to create room for him to make a statement. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The player accomplishes his intent. Describe the result. Honor it with an engaging illumination. Make it special.</p><p></p><p>The GM is subservient to the player in embellishing. S/he does not enjoy the sort of discretion that [MENTION=23751]Maxperson[/MENTION] has suggested.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7402550, member: 42582"] This is the province of Wises and similar skills. (In the Adventure Burner, I think it is Architecture skill that is referenced in the context of trying to learn of a secret entrance into a fortress.) Here's the full example (BW Gold, p 31): [indent]The most important criteria for passing a test is that play moves in the direction of the success, even if only momentarily. [indent]“I want to humiliate him. They can’ t ignore me!” shouts Andy, enraged. “How?” inquires the GM. “I raise my voice and insult him in front of the entire party. I use my Conspicuous skill.” “Roll. Your obstacle is 3 to gain the attention of the crowd and be heard. Extra successes will go toward incensing them with the spectacle.” “Four successes.” “Your insults are heard flung across the room. Some eyebrows are raised. He stops walking away from you and turns, red in the face. It seems you have a moment in which you are the center of attention.”[/indent] In this example, the player states his intent and task straight away: humiliate his opponent using shouts and insults while testing his Conspicuous skill. The GM embellishes on the result with the successful test. The target is humiliated and the GM tells the player how.[/indent] Here's further commentary (most recently published in The Codex, pp 114, 119): [indent]Success in Buring Wheel is rather straightforward, almost rigid. You get what you ask for. Neither the GM nor the other players can impede or negate that result. . . . The player's intent is made manifets and he descirbes his character's actions. . . . Wheny they complete their inevitably entertaining descriptions, I try to embellish a little. I try to add in reactions or other details. Adding a small detail can really help. It maes great success even more vivid and memorable. There's something special about collaborating to describe a brilliant victory. If I'm unsure of where a player is going with his description of success, I'll back off and ask a few quick questions . . . Rather than stepping on his victorious toes, I try to create room for him to make a statement. . . . The player accomplishes his intent. Describe the result. Honor it with an engaging illumination. Make it special.[/indent] The GM is subservient to the player in embellishing. S/he does not enjoy the sort of discretion that [MENTION=23751]Maxperson[/MENTION] has suggested. [/QUOTE]
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