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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7403233" data-attributes="member: 42582"><p>Does every movie "stink" because there's someone who didn't like it (or wouldn't like it if they watched it)? I don't think it's an imperative, in creative or hobby endeavours, that they appeal to everyone.</p><p></p><p>I know nothing of [MENTION=23751]Maxperson[/MENTION]'s game except from what I can infer from his posts on these boards. Given his criticism of the way I adjudicated the bazaar-feather scene in my BW game, and his hints at how he might run a somewhat similar episode in his game, I infer that I wouldn't particularly enjoy playing in his game. That's not any sort of tragedy - after all, I'm not, and as far as I know he doesn't paticularly want me to.</p><p></p><p>It similarly seems that Maxperson would not enjoy GMing a game where the GM is what he calls "useless" - ie has the job of framing, embellishing success, and adjudicating consequences for failure, but does not have the sort of authority over outcomes that he seems to favour. But, again, that doesn't seem to be a problem as he is not being forced or even (as far as I know) asked by anyone to GM such a game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7403233, member: 42582"] Does every movie "stink" because there's someone who didn't like it (or wouldn't like it if they watched it)? I don't think it's an imperative, in creative or hobby endeavours, that they appeal to everyone. I know nothing of [MENTION=23751]Maxperson[/MENTION]'s game except from what I can infer from his posts on these boards. Given his criticism of the way I adjudicated the bazaar-feather scene in my BW game, and his hints at how he might run a somewhat similar episode in his game, I infer that I wouldn't particularly enjoy playing in his game. That's not any sort of tragedy - after all, I'm not, and as far as I know he doesn't paticularly want me to. It similarly seems that Maxperson would not enjoy GMing a game where the GM is what he calls "useless" - ie has the job of framing, embellishing success, and adjudicating consequences for failure, but does not have the sort of authority over outcomes that he seems to favour. But, again, that doesn't seem to be a problem as he is not being forced or even (as far as I know) asked by anyone to GM such a game. [/QUOTE]
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