Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7404223" data-attributes="member: 82106"><p>OK, I guess I'm trying to still understand what these notes and lists and maps and such DO. I think we've actually got that however, it was way back around post 1200 IIRC, so I suspect now we're talking about something 'else'. </p><p></p><p>So, here's a small example:</p><p></p><p>A player states the desire of his character to collect all of the Seven Swords of the Greatest Heroes. After some number of travails he finds himself in a situation, which I have framed, in which he can gain one of these swords, or he can save someone's life (lets assume they're innocent and worthy of saving, that's how I could frame it). Its up to the player. His beliefs are now being put to the test! Every element of play leading up to this was directed in some fashion to this point. It might have included many setbacks and other equally trying situations, but here he is now, and he's got to choose. </p><p></p><p>I think that's pretty much the boiled down essence of the standard narrative mode of play. You don't HAVE to dispose of all background or 'myth', but you DO have to focus on the dramatic conflict, which is posited, INHERENTLY and can truly only come from, the player of the character.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7404223, member: 82106"] OK, I guess I'm trying to still understand what these notes and lists and maps and such DO. I think we've actually got that however, it was way back around post 1200 IIRC, so I suspect now we're talking about something 'else'. So, here's a small example: A player states the desire of his character to collect all of the Seven Swords of the Greatest Heroes. After some number of travails he finds himself in a situation, which I have framed, in which he can gain one of these swords, or he can save someone's life (lets assume they're innocent and worthy of saving, that's how I could frame it). Its up to the player. His beliefs are now being put to the test! Every element of play leading up to this was directed in some fashion to this point. It might have included many setbacks and other equally trying situations, but here he is now, and he's got to choose. I think that's pretty much the boiled down essence of the standard narrative mode of play. You don't HAVE to dispose of all background or 'myth', but you DO have to focus on the dramatic conflict, which is posited, INHERENTLY and can truly only come from, the player of the character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top