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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7404279" data-attributes="member: 82106"><p>So, no other activities exist in the game except checks with success or failure as the outcome!</p><p></p><p>Nobody frames scenes (everything happens in some sort of blank white haze perhaps?).</p><p></p><p>Nobody decides whether a check is required or not (I guess they just always are, can you walk down the street in this game of yours, or do you need to make a walking check?)</p><p></p><p>Nobody establishes how the fiction advances or what the wider consequences of any action are (I guess no new scenes ever appear, the players maybe just use checks to find 'stuff' at random?)</p><p></p><p>I have no idea what this game is @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23751" target="_blank">Maxperson</a></u></strong></em>, but it is nothing like what we're talking about. I mean, if you can't see your own straw man when its burning before your eyes....</p><p></p><p>The player is describing what his character does and wants to do in response to the events framed by the GM and WRT his goals/agenda/beliefs. That is what the player is doing. He's not trying to elicit fiction from the GM, except as that is incidental to and a necessity of, the play of the game. The OBJECT of the game for the player is to see what happens when he takes on the character persona and engages in situations which engage with the salient aspects of the character, which the player has designated before/during play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7404279, member: 82106"] So, no other activities exist in the game except checks with success or failure as the outcome! Nobody frames scenes (everything happens in some sort of blank white haze perhaps?). Nobody decides whether a check is required or not (I guess they just always are, can you walk down the street in this game of yours, or do you need to make a walking check?) Nobody establishes how the fiction advances or what the wider consequences of any action are (I guess no new scenes ever appear, the players maybe just use checks to find 'stuff' at random?) I have no idea what this game is @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23751"]Maxperson[/URL][/U][/B][/I], but it is nothing like what we're talking about. I mean, if you can't see your own straw man when its burning before your eyes.... The player is describing what his character does and wants to do in response to the events framed by the GM and WRT his goals/agenda/beliefs. That is what the player is doing. He's not trying to elicit fiction from the GM, except as that is incidental to and a necessity of, the play of the game. The OBJECT of the game for the player is to see what happens when he takes on the character persona and engages in situations which engage with the salient aspects of the character, which the player has designated before/during play. [/QUOTE]
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