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What is *worldbuilding* for?
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<blockquote data-quote="Ovinomancer" data-source="post: 7404288" data-attributes="member: 16814"><p>Pretty sure I said this exact thing upthread about 30 posts. This is spot on. The playstyles are different, and cannot be judged sidebyside using the same criteria. </p><p></p><p>But, it should be noted that a lot of the animosity in this thread is from Story Now based analysis of traditional play. If the point of play isn't aligned to the Story Now principles, the resultant analysis will be badly mistaken. The OP question makes this mistake. Prep is of varying use in Story Now, and shouldn't be used/created to decide the outcome of play in any case, but that's not how traditional play works -- in traditional play, prep is done primarily to so that the GM can use it to be a neutral arbiter of outcomes by making many decisions about the fiction ahead of time. That fiction is then related to the player who use it to inform their action declarations. The point here isn't to get to the action and make that action about the character goals, but to find the character goals as an emergent property of the game. If you analyze this from the viewpoint that every action declaration is inherently about resolving a crisis for the character, then, yeah, being told there's no secret door because notes is going to be very offputting. But, in traditional play, the action to search for a secret door isn't about a crisis for the character, it often isn't made in a moment of stress at all, but as a thorough exploring of the area. Crisis will come as play progresses due to the expenditure of resources and the challenges faced. The GM doesn't frame in the crisis, it's occurs somewhere that the GM can't anticipate because it will be dictated by the play of the players.</p><p></p><p></p><p></p><p>That was the other thread. I'm curious how that resolves when a detail of the built world comes up against an action declaration. Like, seriously, I'm curious as that seems like a case where the GM would negate the action declaration due to the previously established fiction. Or, is it a case where the previously established fiction's truth value is being questioned and the resolution will show if it was true or what the character now claims is the real truth? Depending on the specific action declaration and the specific detail, I can see either playing out.</p><p></p><p></p><p></p><p></p><p>Nah, it's still Schrodinger's door. Once it's observed (resolved), then it's in the state it's in, period. What it was a moment before you resolved the probability function doesn't matter and you can't answer that anyway. The cat's dead, man, the cat's just dead.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7404288, member: 16814"] Pretty sure I said this exact thing upthread about 30 posts. This is spot on. The playstyles are different, and cannot be judged sidebyside using the same criteria. But, it should be noted that a lot of the animosity in this thread is from Story Now based analysis of traditional play. If the point of play isn't aligned to the Story Now principles, the resultant analysis will be badly mistaken. The OP question makes this mistake. Prep is of varying use in Story Now, and shouldn't be used/created to decide the outcome of play in any case, but that's not how traditional play works -- in traditional play, prep is done primarily to so that the GM can use it to be a neutral arbiter of outcomes by making many decisions about the fiction ahead of time. That fiction is then related to the player who use it to inform their action declarations. The point here isn't to get to the action and make that action about the character goals, but to find the character goals as an emergent property of the game. If you analyze this from the viewpoint that every action declaration is inherently about resolving a crisis for the character, then, yeah, being told there's no secret door because notes is going to be very offputting. But, in traditional play, the action to search for a secret door isn't about a crisis for the character, it often isn't made in a moment of stress at all, but as a thorough exploring of the area. Crisis will come as play progresses due to the expenditure of resources and the challenges faced. The GM doesn't frame in the crisis, it's occurs somewhere that the GM can't anticipate because it will be dictated by the play of the players. That was the other thread. I'm curious how that resolves when a detail of the built world comes up against an action declaration. Like, seriously, I'm curious as that seems like a case where the GM would negate the action declaration due to the previously established fiction. Or, is it a case where the previously established fiction's truth value is being questioned and the resolution will show if it was true or what the character now claims is the real truth? Depending on the specific action declaration and the specific detail, I can see either playing out. Nah, it's still Schrodinger's door. Once it's observed (resolved), then it's in the state it's in, period. What it was a moment before you resolved the probability function doesn't matter and you can't answer that anyway. The cat's dead, man, the cat's just dead. [/QUOTE]
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