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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7404304" data-attributes="member: 23751"><p>Of course they do, which is why [MENTION=42582]pemerton[/MENTION]'s players declare actions in order to get him to say stuff. Every time he argues that they don't declare actions to get him to say stuff, he's arguing that they control everything, including scene framing, when and what checks are required, and all consequences. It's a ridiculous argument that he's making, followed by a ridiculous counter in order to keep from being the victim of his own propaganda about playstyles other than his own. He can't fess up to his players declaring actions to get him to say stuff, because that's the negative characterization he's tossing at my playstyle. If he does it, too, then his position falls out from under him. That forces him make statements that can only be true if the players control everything</p><p></p><p></p><p>The bolded portion = "in order to get the DM to say stuff." I get that the motivations are different, but the result is still that the player declares an action and the DM says stuff in response.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7404304, member: 23751"] Of course they do, which is why [MENTION=42582]pemerton[/MENTION]'s players declare actions in order to get him to say stuff. Every time he argues that they don't declare actions to get him to say stuff, he's arguing that they control everything, including scene framing, when and what checks are required, and all consequences. It's a ridiculous argument that he's making, followed by a ridiculous counter in order to keep from being the victim of his own propaganda about playstyles other than his own. He can't fess up to his players declaring actions to get him to say stuff, because that's the negative characterization he's tossing at my playstyle. If he does it, too, then his position falls out from under him. That forces him make statements that can only be true if the players control everything The bolded portion = "in order to get the DM to say stuff." I get that the motivations are different, but the result is still that the player declares an action and the DM says stuff in response. [/QUOTE]
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