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What is *worldbuilding* for?
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<blockquote data-quote="happyhermit" data-source="post: 7404366" data-attributes="member: 6834463"><p>After years with the different styles and types of games, I have come up with a pretty solid view of what myself and many players I have observed get out of "worldbuilding" that we can't get anywhere else (as opposed to all of the things it can be used for that can also be achieved in other ways). The main thing I need worldbuilding for (as a player) is evoking "that feeling" I mentioned earlier, it doesn't have a name AFAIK but it entirely definable and I understand it about as well as any other feeling this point. A lot of people most likely don't care about it and no doubt many people that use worldbuilding extensively use it for other reasons, and many probably don't really consider whether they need to or not.</p><p></p><p></p><p></p><p>5e includes "Plot points" which are straight up this style of game, it even cites the example of a PC stating they find a secret door, which has been much discussed here.</p><p></p><p></p><p></p><p>I can see a mother telling her kid "we made this together", but the day I tell a chef I had a hand in making a pizza because I chose the toppings <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> This is my quibbling with your example though, I think I get your point and it doesn't seem far off from what I argued all along; the stories can be different in many respects (length, frequency, limits on generation) but by the definition pemerton was using the GM is telling stories. So are the players, if that wasn't clear.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7404366, member: 6834463"] After years with the different styles and types of games, I have come up with a pretty solid view of what myself and many players I have observed get out of "worldbuilding" that we can't get anywhere else (as opposed to all of the things it can be used for that can also be achieved in other ways). The main thing I need worldbuilding for (as a player) is evoking "that feeling" I mentioned earlier, it doesn't have a name AFAIK but it entirely definable and I understand it about as well as any other feeling this point. A lot of people most likely don't care about it and no doubt many people that use worldbuilding extensively use it for other reasons, and many probably don't really consider whether they need to or not. 5e includes "Plot points" which are straight up this style of game, it even cites the example of a PC stating they find a secret door, which has been much discussed here. I can see a mother telling her kid "we made this together", but the day I tell a chef I had a hand in making a pizza because I chose the toppings :eek: This is my quibbling with your example though, I think I get your point and it doesn't seem far off from what I argued all along; the stories can be different in many respects (length, frequency, limits on generation) but by the definition pemerton was using the GM is telling stories. So are the players, if that wasn't clear. [/QUOTE]
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