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What is *worldbuilding* for?
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<blockquote data-quote="Bedrockgames" data-source="post: 7405097" data-attributes="member: 85555"><p>I think you might be overanalyzing things. World Building is for lots of different things. One of those things is exploration adventure but that isn't the only reason to world build. You can world build to create a strong sense of place. You can world build to create something that informs the groups and NPCs in a situational type campaign. You can world world build so that your dungeons simply fit into a larger context. </p><p></p><p>I would suggest checking out stuff coming out of the OSR. Worldbuilding is pretty big in the OSR and different people will give you different reasons for why it is useful, as well as different approaches to world building. </p><p></p><p>What I know is worldbuilding works. It is tried and true. When I don't invest in my world building, my games suffer. When I invest the time into world building, there is simply more for my players to interact with and explore. But I would be hesitant to give it some ultimate purpose I have to commit to. It seems to work for a variety of reasons. But I think overanalyzing these things can lead us to some strange conclusions are more a product of the language being used in the discussion than anything to do with world building itself.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7405097, member: 85555"] I think you might be overanalyzing things. World Building is for lots of different things. One of those things is exploration adventure but that isn't the only reason to world build. You can world build to create a strong sense of place. You can world build to create something that informs the groups and NPCs in a situational type campaign. You can world world build so that your dungeons simply fit into a larger context. I would suggest checking out stuff coming out of the OSR. Worldbuilding is pretty big in the OSR and different people will give you different reasons for why it is useful, as well as different approaches to world building. What I know is worldbuilding works. It is tried and true. When I don't invest in my world building, my games suffer. When I invest the time into world building, there is simply more for my players to interact with and explore. But I would be hesitant to give it some ultimate purpose I have to commit to. It seems to work for a variety of reasons. But I think overanalyzing these things can lead us to some strange conclusions are more a product of the language being used in the discussion than anything to do with world building itself. [/QUOTE]
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