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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7405327" data-attributes="member: 29398"><p>Whether or not you're cheering for the PCs you're still also providing the opposition most of the time, and - one assumes - playing that opposition to the best of its abilities.</p><p></p><p>It's interesting that the DW write-up actually in effect tells the GM to cheer for the PCs, in that it's by the same token putting said GM in a direct conflict of interest - if you-as-GM are earnestly cheering for the PCs that's going to discourage you from putting anything too deadly in their path, and encourage you to provide out-clauses and getaway cars when they do get in over their heads. Put another way, it strongly encourages you to reduce* adventuring to sport rather than war.</p><p></p><p>* - and I use that term intentionally, as to me adventuring as sport is a lesser thing than adventuring as war.</p><p></p><p>This seems to go against basic human nature, which always wants to find and take the path of least resistance.</p><p></p><p>If I'm framed into a scene that looks like trouble I'm going to declare whatever actions I need to in order to reduce or evade that trouble, not enhance it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Far more likely because the dull move means survival while the cool move probably doesn't.</p><p></p><p>I've killed off enough of my own characters over the years to know that dying can be every bit as undramatic as running away. But then, we play adventuring as war; where the main drama is often sheer survival and death is a frequent visitor.</p><p></p><p>But who runs all that "other stuff" - the NPCs, the world, whatever clashes with their own beliefs, etc.? That's right: the DM.</p><p></p><p>And yes of course the conflict should stay in character - I don't expect the players and DM to be coming to blows over this stuff - but it's still at its root adversarial. Kind of like chess is adversarial - you could be playing against your best friend but within the game you're still going to try your best to checkmate him.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7405327, member: 29398"] Whether or not you're cheering for the PCs you're still also providing the opposition most of the time, and - one assumes - playing that opposition to the best of its abilities. It's interesting that the DW write-up actually in effect tells the GM to cheer for the PCs, in that it's by the same token putting said GM in a direct conflict of interest - if you-as-GM are earnestly cheering for the PCs that's going to discourage you from putting anything too deadly in their path, and encourage you to provide out-clauses and getaway cars when they do get in over their heads. Put another way, it strongly encourages you to reduce* adventuring to sport rather than war. * - and I use that term intentionally, as to me adventuring as sport is a lesser thing than adventuring as war. This seems to go against basic human nature, which always wants to find and take the path of least resistance. If I'm framed into a scene that looks like trouble I'm going to declare whatever actions I need to in order to reduce or evade that trouble, not enhance it! :) Far more likely because the dull move means survival while the cool move probably doesn't. I've killed off enough of my own characters over the years to know that dying can be every bit as undramatic as running away. But then, we play adventuring as war; where the main drama is often sheer survival and death is a frequent visitor. But who runs all that "other stuff" - the NPCs, the world, whatever clashes with their own beliefs, etc.? That's right: the DM. And yes of course the conflict should stay in character - I don't expect the players and DM to be coming to blows over this stuff - but it's still at its root adversarial. Kind of like chess is adversarial - you could be playing against your best friend but within the game you're still going to try your best to checkmate him. Lanefan [/QUOTE]
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