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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7406631" data-attributes="member: 29398"><p>No need to remind me of said consensus as I'd never have agreed to it in the first place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There seems to be an assumption (or is it baked into the system?) that story-now always directly equates to story-fast...but other than simple player or DM impatience there's no reason for this to be the case. If time needs to be spent on some non-dramatic but still useful-to-the-PCs aspect of the game e.g. looting bodies or "Greyhawking the dungeon" then spend the flippin' time. I mean, realistically it's what the PCs would in many cases do...</p><p></p><p>That, and no matter what dramatic story arc I've put myself on in the fiction - be it saving my brother's soul from a balrog or preventing giants from overrunning my family's lands or whatever - why can't I and my companions try to get rich (or at least make a decent living) as a side effect of sorting these dramas out?</p><p></p><p>Eh...maybe; if the PCs are already independently wealthy or have taken vows of poverty or whatever. But otherwise they a) need to eat, and b) would realistically think now and then of what the rest of their lives will look like after their current dramatic arc is finished, as in: "once I've rescued my brother from the balrog do I go back to my previous life as a baker, or do I scoop up some of this wealth I'm leaving behind and retire to a life of relative luxury...or use it to buy better adventuring gear (or magic!) and make this my career instead?"</p><p></p><p>Lan-"and one day maybe I'll build a stronghold"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7406631, member: 29398"] No need to remind me of said consensus as I'd never have agreed to it in the first place. :) There seems to be an assumption (or is it baked into the system?) that story-now always directly equates to story-fast...but other than simple player or DM impatience there's no reason for this to be the case. If time needs to be spent on some non-dramatic but still useful-to-the-PCs aspect of the game e.g. looting bodies or "Greyhawking the dungeon" then spend the flippin' time. I mean, realistically it's what the PCs would in many cases do... That, and no matter what dramatic story arc I've put myself on in the fiction - be it saving my brother's soul from a balrog or preventing giants from overrunning my family's lands or whatever - why can't I and my companions try to get rich (or at least make a decent living) as a side effect of sorting these dramas out? Eh...maybe; if the PCs are already independently wealthy or have taken vows of poverty or whatever. But otherwise they a) need to eat, and b) would realistically think now and then of what the rest of their lives will look like after their current dramatic arc is finished, as in: "once I've rescued my brother from the balrog do I go back to my previous life as a baker, or do I scoop up some of this wealth I'm leaving behind and retire to a life of relative luxury...or use it to buy better adventuring gear (or magic!) and make this my career instead?" Lan-"and one day maybe I'll build a stronghold"-efan [/QUOTE]
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