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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7407151" data-attributes="member: 82106"><p>See, I object to this entire categorization because it implies that there is some sort of 'difficulty range' where certain games fall into some sort of elite 'hard mode' category and the rest are 'just sport' and have some lesser agenda. It just doesn't accurately reflect the range of elements in RPGs nor is it useful to try to rank them in some such way. It isn't even a useful division in terms of how games are DESIGNED, nor of techniques used in play.</p><p></p><p></p><p>There are no 'punches' in RPG play. RPGs are a cooperative exercise.</p><p></p><p></p><p>But there is no 'neutrality', everyone has a goal, and it is essentially the same goal. An 'adversary' is simply a dramatic tool used to accomplish the goal.</p><p></p><p></p><p></p><p>But again, this is your interpretation. Characters could spend YEARS between scenes. There's no need, or even any strong motive particularly, to set every scene framed 5 seconds after the last. In fact I'd call this urge another effect of 'Thinking Like Gygax'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7407151, member: 82106"] See, I object to this entire categorization because it implies that there is some sort of 'difficulty range' where certain games fall into some sort of elite 'hard mode' category and the rest are 'just sport' and have some lesser agenda. It just doesn't accurately reflect the range of elements in RPGs nor is it useful to try to rank them in some such way. It isn't even a useful division in terms of how games are DESIGNED, nor of techniques used in play. There are no 'punches' in RPG play. RPGs are a cooperative exercise. But there is no 'neutrality', everyone has a goal, and it is essentially the same goal. An 'adversary' is simply a dramatic tool used to accomplish the goal. But again, this is your interpretation. Characters could spend YEARS between scenes. There's no need, or even any strong motive particularly, to set every scene framed 5 seconds after the last. In fact I'd call this urge another effect of 'Thinking Like Gygax'. [/QUOTE]
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